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Programming
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What's the best way to make items/upgrades in a rouge-like?
Started by
pixelamped
with
9
comments, last by
frob
10 months ago
rpg
rouge-like
PixelArt
General and Gameplay Programming
Sequential Impulse for Box not going to zero
Started by
fractali
with
2
comments, last by
fractali
10 months ago
Math and Physics
DirectX 12 Renderer
Started by
KielanT
with
6
comments, last by
KielanT
10 months ago
Graphics and GPU Programming
Local index buffer from a group of merged meshlets
Started by
giuseppe7
10 months ago
lod
C++
rendering
Graphics and GPU Programming
How can i make an event system?
Started by
The Luke
with
4
comments, last by
The Luke
10 months ago
cpp
engine
C++
Engines and Middleware
Shadow mapping issue in Vulkan with orthographic projection
Started by
snoken
with
2
comments, last by
snoken
10 months, 1 week ago
Vulkan
Shadow
GLSL
Graphics and GPU Programming
Understanding GPU's Texture Mapping Unit and Texture Fill Rate
Started by
Pagur
with
3
comments, last by
JoeJ
10 months, 1 week ago
GPU
TMU
AMD
Graphics and GPU Programming
Progress with Sharpview metaverse client in Rust
Started by
Nagle
10 months, 1 week ago
Rust
SecondLife
Graphics and GPU Programming
Too many managers?
Started by
Jikoob
with
18
comments, last by
reenigne
10 months, 2 weeks ago
architecture
Unity3d
Unity
General and Gameplay Programming
Which design pattern to dodge the craziness of immediate mode?
Started by
Aybe One
with
7
comments, last by
Aybe One
10 months, 2 weeks ago
immediatemode
DesignPattern
ui
General and Gameplay Programming
Understanding the wavy-like shape in alpha-testing magnification for text rendering
Started by
AliAbdulKareem
with
11
comments, last by
JoeJ
10 months, 2 weeks ago
SDF
Text
rendering
Graphics and GPU Programming
Syncing 3D animation with hitboxes
Started by
konev13
with
5
comments, last by
LorenzoGatti
10 months, 3 weeks ago
hitboxes
Animation
General and Gameplay Programming
How to apply texture map to n-point polygon using GDI+
Started by
mhmooney
with
1
comment, last by
JoeJ
10 months, 3 weeks ago
Graphics and GPU Programming
Movement with latency
Started by
Rewaz
with
9
comments, last by
Alberth
10 months, 3 weeks ago
C++
movement
General and Gameplay Programming
On what GPUs the code of unused vertex interpolators will be deleted automatically?
Started by
betauser
with
5
comments, last by
betauser
11 months ago
Graphics and GPU Programming
Regarding modding: Lua method patching
Started by
croissantnova
with
1
comment, last by
LorenzoGatti
11 months ago
modding
patch
C#
Engines and Middleware
how use RayCasting?
Started by
cambalinho
with
5
comments, last by
JoeJ
11 months ago
VB6VB2010
Graphics and GPU Programming
When implementing SAT for boxes, are Guass Maps needed for optimization or will they just slow things down?
Started by
fractali
with
2
comments, last by
fractali
11 months ago
Physics
SAT
Math and Physics
Trajectory line indicator discussion
Started by
Jikoob
with
7
comments, last by
JoeJ
11 months ago
Physics
math
trajectory
General and Gameplay Programming
Unreal Engine C++ & Blueprints
Started by
TannerV
with
2
comments, last by
Juliean
11 months ago
General and Gameplay Programming
Realistic Emissive Color Rendering for Stars
Started by
Aressera
with
7
comments, last by
Aressera
11 months ago
Graphics and GPU Programming
A good FPS camera rotation with mouse and default sensitivity
Started by
Alundra
with
2
comments, last by
JoeJ
11 months ago
General and Gameplay Programming
What do you think about 'marker interface pattern'?
Started by
Aybe One
with
2
comments, last by
Aybe One
11 months ago
General and Gameplay Programming
Getting "wrong way" indicator right when track goes Y shape?
Started by
Aybe One
with
7
comments, last by
Aybe One
11 months ago
Math and Physics
Why does a gameplay programmer need to know math?
Started by
Evan Fawcett
with
1
comment, last by
Aressera
11 months ago
programming
GameplayProgrammer
math
General and Gameplay Programming
Need help with HLSL (ps_3_0) d3d9 bug (discard vs return)
Started by
Corris
with
6
comments, last by
cgrant
11 months ago
HLSL
D3D9
Shaders
Graphics and GPU Programming
telemetry
Started by
ReignOnU
with
6
comments, last by
frob
11 months ago
telemetry
Data
zuckerberg
Engines and Middleware
Best Practices for Using MySQL to Store User Information in an MMO-lite RPG
Started by
jeremysakamaki
with
8
comments, last by
Brian Sandberg
11 months ago
C++
sql
MySQL
General and Gameplay Programming
[D3D12] How to change swap chain output?
Started by
coulomb
11 months, 1 week ago
d3d12
directx
Swapchain
Graphics and GPU Programming
[LOSING MY MIND] How to create a navmesh from scratch?
Started by
GoldSpark
with
9
comments, last by
GoldSpark
11 months, 1 week ago
navmesh
Navigation
mesh
Artificial Intelligence
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