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Latest mesh Activity

Nagle said:
Is that where Nanite came from?

No. Hoppes work mostly operates on individual triangles, either by collapsing edges progressively as shown in quoted paper, or even in continuos ways where vertices move gradually towards a collapsed state.
Allthough this had initial applications, e.g. for t…

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klg71
February 02, 2024 07:00 AM
Generating a SoulerCoaster in Unity

If you search for SoulerCoaster, you will find a multitude of names for it. It is also named Curvemesh, Splinemesh, or Swoosh.

They describe a technique to visualize magic or energetic effects.

The SoulerCoaster is a path mesh with an overlapping UV map.

It is defined as two quads that are oriented …

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snoken said:
I'm curious, what does the GetEdgePoly function return for you? Not seen a function name like this before

It returns the polygon index of the given half edge, or -1 if there is no ploy and we are on the boundary.

If we are at the boundary, u and v can be still computed. But there is no su…

11,237 views

@undefined Thanks for the reply! The goal is to do texture parameterisation, the boundary edges are needed as you need to get their lengths.

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