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klg71
February 02, 2024 07:00 AM
Generating a SoulerCoaster in Unity

If you search for SoulerCoaster, you will find a multitude of names for it. It is also named Curvemesh, Splinemesh, or Swoosh.

They describe a technique to visualize magic or energetic effects.

The SoulerCoaster is a path mesh with an overlapping UV map.

It is defined as two quads that are oriented …

3,200 views

snoken said:
I'm curious, what does the GetEdgePoly function return for you? Not seen a function name like this before

It returns the polygon index of the given half edge, or -1 if there is no ploy and we are on the boundary.

If we are at the boundary, u and v can be still computed. But there is no su…

10,846 views

@undefined Thanks for the reply! The goal is to do texture parameterisation, the boundary edges are needed as you need to get their lengths.

7,096 views
Looking for testers for a new terrain mesh generation tool!

Currently searching for beta testers for #TileMesh!

What is it?
A tool for Windows, OSX and Linux to help indie devs and modelers create large-size, scale terrain objects for their games using simple CSV (ie from Tiled) or indexed PNG files - UV mapped to a tilemap image of your choosing.

Full version…

3,961 views
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