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Programming
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Vulkan Resources
Started by
L. Spiro
with
30
comments, last by
Steve_Segreto
5 years, 4 months ago
Vulkan
Graphics and GPU Programming
Now supporting shadertoy embed
Started by
khawk
with
2
comments, last by
8Observer8
5 years, 10 months ago
Graphics and GPU Programming
Compiler issue
Started by
Angels
with
2
comments, last by
Angels
23 hours, 24 minutes ago
General and Gameplay Programming
HOT
Which Engine Is This?
Started by
ProfKrauf
with
4
comments, last by
ProfKrauf
1 day, 14 hours ago
Engines and Middleware
HOT
Navier-Stokes fluid dynamics
Started by
taby
with
6
comments, last by
taby
3 days, 7 hours ago
Math and Physics
HOT
Need some game engine optimizing assistance
Started by
scruthut
with
3
comments, last by
dpadam450
3 days, 7 hours ago
distributedcomputing
Parallism
concurrency
Engines and Middleware
How to Fix the Reflection in My DXR Setup?
Started by
isu diss
with
1
comment, last by
isu diss
3 days, 21 hours ago
d3d12
DXR
HLSL
Graphics and GPU Programming
Can you tell me how to make a chat in the unity? So that when a person speaks, his mouth opens.
Started by
Tracker610
with
4
comments, last by
flatingofamily
4 days, 9 hours ago
Unity
gamedev
Voicechat
Networking and Multiplayer
D3D11: using DirectCompute in multiple threads
Started by
shader25
with
8
comments, last by
shader25
5 days, 3 hours ago
Graphics and GPU Programming
Incorrect initialization of the Steam Overlay
Started by
wookie
with
2
comments, last by
wookie
6 days ago
Engines and Middleware
Skinning a Windows Dialog in a Game
Started by
wdolson
with
2
comments, last by
wdolson
6 days, 5 hours ago
Graphics and GPU Programming
Unit Vector
Started by
Calin
with
5
comments, last by
dpadam450
6 days, 11 hours ago
Math and Physics
Opaque definitions of classes / functions / etc
Started by
OctalCodes
with
1
comment, last by
frob
1 week ago
AngelCode
Engines and Middleware
Loading Bezier Patches/Vertices Internally Rather than Externally
Started by
cjordan1983
with
4
comments, last by
JoeJ
1 week ago
OpenGL
bezier
bezierpatches
Graphics and GPU Programming
Optimizing Screen Space Reflections in Unity
Started by
Creasu
with
1
comment, last by
Creasu
1 week, 3 days ago
HLSL
URP
Unity
Graphics and GPU Programming
C++ pointers that are released upon going out of scope
Started by
taby
with
49
comments, last by
taby
1 week, 4 days ago
C++
Pointers
General and Gameplay Programming
How to Resolve This Normal Issue?
Started by
isu diss
with
9
comments, last by
isu diss
1 week, 4 days ago
DXR
d3d12
C++
Graphics and GPU Programming
Issue with sampling octahedral probes in a fragment shader
Started by
Hoboker
2 weeks ago
Vulkan
Shader
probe
Graphics and GPU Programming
computer malfunction in visual studio 1&0 != 0!!!
Started by
MitsubishiMagna
with
6
comments, last by
Alberth
2 weeks, 1 day ago
General and Gameplay Programming
Attempting to make a pass through Geometry Shader
Started by
DividedByZero
with
5
comments, last by
DividedByZero
2 weeks, 5 days ago
directx
C++
C
Graphics and GPU Programming
PGS solver implementation problems
Started by
Zoler1337
with
11
comments, last by
Zoler1337
3 weeks ago
PGS
collisionresponse
collision
Math and Physics
C++ how coould I display classes/object in a imgui popup context?
Started by
steamdog
with
3
comments, last by
Alberth
3 weeks, 1 day ago
General and Gameplay Programming
Where to get started with Geometry Shaders (DirectX 11)
Started by
DividedByZero
with
1
comment, last by
DividedByZero
3 weeks, 2 days ago
C++
C
directx11
General and Gameplay Programming
How to Handle Complex Side Effects and Event Sequencing in a Turn-Based Game Like XCOM?
Started by
BlackDice
with
4
comments, last by
MagForceSeven
3 weeks, 2 days ago
turn-based
X-Com
architecture
General and Gameplay Programming
How to use unordered_map in C++
Started by
taby
with
12
comments, last by
RomanGenkhel
3 weeks, 4 days ago
C++
unordered_map
General and Gameplay Programming
QuarkPhysics Engine and Godot 4.x Extension
Started by
erayzesen
3 weeks, 5 days ago
Physics
soft
verlet
Engines and Middleware
Error handling
Started by
Calin
with
15
comments, last by
Pepeee260
1 month ago
General and Gameplay Programming
OpenGL Managment of textures in VRAM
Started by
Ed Welch
with
2
comments, last by
Ed Welch
1 month ago
Graphics and GPU Programming
How to Properly Setup the Streamout Stage in D3D12
Started by
isu diss
with
2
comments, last by
isu diss
1 month ago
d3d12
C++
Graphics and GPU Programming
Everything you've been told about the cross product not existing in dimension n other than n = 3 or n = 7 is not quite true
Started by
taby
with
1
comment, last by
taby
1 month ago
C++
crossproduct
n-dimensional
Math and Physics
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