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Latest directx11 Activity

Sekt4nt
November 09, 2024 05:40 PM
How to draw indexed cube with texture on every side ?

@JoeJ exactly, now I found correct solution

TVertexPT vertices[] = {
   {{-1.0f, -1.0f,  1.0f}, {0.0f, 1.0f}},
   {{ 1.0f, -1.0f,  1.0f}, {1.0f, 1.0f}},
   {{ 1.0f,  1.0f,  1.0f}, {1.0f, 0.0f}},
   {{-1.0f,  1.0f,  1.0f}, {0.0f, 0.0f}…

979 views
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PointLight troubles in directx11

I solved the problem, my normals was incorrect

786 views

Please excuse in the case of misunderstanding your ask.
I've always liked https://www.rastertek.com/tutdx11win10.html 

1,072 views

On computers today, all of main memory is equal. An array is an array is an array. The functions need a pointer to some data organized in a specific way. They don't care what you did to organize the data in the right way, all that matters is that it is formatted as expected.

4,418 views

In runtime no, in editor yes. Well… yes for standard textures (virtual textures no - you wouldn't be able to fit them in memory).

This could run into problems when assets are too big - my point is, that it is managed and dynamic (which I guess is what you want). Easy to switch between those 2 approa…

10,835 views
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