Latest Shader Activity
I solved the problem, my normals was incorrect
Anyway to do DOF & MotionBlur just based on 1 image & its depthImage on Mobile platform?
Thanks!
hbr3ehreg said:
@Juliean
Thanks for your reply!
Do you think Uber shader approach is something limited to linear game like Doom? It's has less variants than open world games I guess.
I don't think this really matters, I'd say the main difference there would be in spatial division, world streaming…
The goal is to give our players various items to choose from. For this example, our players will choose a weapon, armor for protection, and boots. We want to visualize these choices on the character.
The imagined system should enable quick equi…
Maybe this is part of the problem:
float3 va = normalize(float3(size.xy, s21 - s01));
float3 vb = normalize(float3(size.yx, s12 - s10));
float3 localNormal = float3(cross(va, vb) / 2 + 0.5f);
You forgot to normalize the final normal, while normalizing the two tangents isn't needed. So it should be:
f…
jsmithir123 said:
I am interested in learning a little more about the double intersection count for points that overlap. I am not exactly sure on the details of how you say you solved this previously. Could you expand a little?
Well you can see in the shape below that the scan line passes thoug…
The Space Jump effect is pretty simple when looking at its individual components.
Previously I created a 3D star field for the environmental rendering.
I use the 3D locations of these stars in the effect.
When the effect starts, I start cranking up the light emitted for each star.
This is done by just …
Hi everyone,
Today I want to talk about rendering. Last time, I implemented some random dungeons generation. Since the map can get a bit labyrinthic, I wanted to find a way to help the players orientate themselves. So I decided to add torches that auto-ignite when you get close to them;
But it means…
Creating realistic digital humans for real-time 3D animation is now possible with Reallusion’s new Digital Human Shader. A complete set of shaders for skin, eyes, teeth, and hair are available, along with SSS(Sub -Surface Scattering) and Micro Normal updates for iClone 7.7 and 3D character creation…