Latest Shader Activity
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I solved the problem, my normals was incorrect
Anyway to do DOF & MotionBlur just based on 1 image & its depthImage on Mobile platform?
Thanks!
hbr3ehreg said:
@Juliean
Thanks for your reply!
Do you think Uber shader approach is something limited to linear game like Doom? It's has less variants than open world games I guess.
I don't think this really matters, I'd say the main difference there would be in spatial division, world streaming…
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The goal is to give our players various items to choose from. For this example, our players will choose a weapon, armor for protection, and boots. We want to visualize these choices on the character.
The imagined system should enable quick equi…
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Maybe this is part of the problem:
float3 va = normalize(float3(size.xy, s21 - s01));
float3 vb = normalize(float3(size.yx, s12 - s10));
float3 localNormal = float3(cross(va, vb) / 2 + 0.5f);
You forgot to normalize the final normal, while normalizing the two tangents isn't needed. So it should be:
f…
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The Space Jump effect is pretty simple when looking at its individual components.
Previously I created a 3D star field for the environmental rendering.
I use the 3D locations of these stars in the effect.
When the effect starts, I start cranking up the light emitted for each star.
This is done by just …
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Hi everyone,
Today I want to talk about rendering. Last time, I implemented some random dungeons generation. Since the map can get a bit labyrinthic, I wanted to find a way to help the players orientate themselves. So I decided to add torches that auto-ignite when you get close to them;
But it means…
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Creating realistic digital humans for real-time 3D animation is now possible with Reallusion’s new Digital Human Shader. A complete set of shaders for skin, eyes, teeth, and hair are available, along with SSS(Sub -Surface Scattering) and Micro Normal updates for iClone 7.7 and 3D character creation…