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Latest Shader Activity

PointLight troubles in directx11

I solved the problem, my normals was incorrect

780 views
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Anyway to do DOF & MotionBlur just based on 1 image & its depthImage on Mobile platform?

Thanks!

2,822 views

hbr3ehreg said:

@Juliean 
Thanks for your reply!
Do you think Uber shader approach is something limited to linear game like Doom? It's has less variants than open world games I guess.

I don't think this really matters, I'd say the main difference there would be in spatial division, world streaming…

6,093 views
klg71
November 18, 2023 12:03 PM
Designing a Dynamic Equipment System in Unity
We want to have exchangeable equipment on our character

The goal is to give our players various items to choose from. For this example, our players will choose a weapon, armor for protection, and boots. We want to visualize these choices on the character.

The imagined system should enable quick equi…

2,624 views
DirectX12 lighting with weird stripes

Maybe this is part of the problem:

float3 va = normalize(float3(size.xy, s21 - s01));
float3 vb = normalize(float3(size.yx, s12 - s10));

float3 localNormal = float3(cross(va, vb) / 2 + 0.5f);

You forgot to normalize the final normal, while normalizing the two tangents isn't needed. So it should be:

f…
4,360 views
Shader float precision error - how to resolve?

jsmithir123 said:

 I am interested in learning a little more about the double intersection count for points that overlap. I am not exactly sure on the details of how you say you solved this previously. Could you expand a little?

Well you can see in the shape below that the scan line passes thoug…

6,526 views
enigma_dev
April 18, 2022 12:42 AM
DevBlog 23 - Light Speed VFX, Player Slow Motion, and Asteroids



The Space Jump effect is pretty simple when looking at its individual components.

Previously I created a 3D star field for the environmental rendering.

I use the 3D locations of these stars in the effect.

When the effect starts, I start cranking up the light emitted for each star.

This is done by just …

11,418 views
gregouar
September 11, 2020 03:06 PM
Approximated contact shadows from bent normals

Hi everyone,

Today I want to talk about rendering. Last time, I implemented some random dungeons generation. Since the map can get a bit labyrinthic, I wanted to find a way to help the players orientate themselves. So I decided to add torches that auto-ignite when you get close to them;

But it means…

8,950 views
khawk
January 06, 2020 04:08 PM
Reallusion Releases New Digital Human Shader

Creating realistic digital humans for real-time 3D animation is now possible with Reallusion’s new Digital Human Shader. A complete set of shaders for skin, eyes, teeth, and hair are available, along with SSS(Sub -Surface Scattering) and Micro Normal updates for iClone 7.7 and 3D character creation…

3,492 views
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