Advertisement

Latest directx Activity

Moved to Your Announcements. @esries19 , paid job offers are not permitted anywhere else on the site, not in Hobby Project Classifieds or any other forum. Your Announcements ONLY. 

614 views
Advertisement
Sekt4nt
November 09, 2024 05:40 PM
How to draw indexed cube with texture on every side ?

@JoeJ exactly, now I found correct solution

TVertexPT vertices[] = {
   {{-1.0f, -1.0f,  1.0f}, {0.0f, 1.0f}},
   {{ 1.0f, -1.0f,  1.0f}, {1.0f, 1.0f}},
   {{ 1.0f,  1.0f,  1.0f}, {1.0f, 0.0f}},
   {{-1.0f,  1.0f,  1.0f}, {0.0f, 0.0f}…

964 views
PointLight troubles in directx11

I solved the problem, my normals was incorrect

778 views
hanna8
February 12, 2024 10:45 AM
Room 8 Group’s R&D Unit Unveils REI, an Open Source Tool Enhancing Game Porting and Development

Room 8 Group’s Game Development team for PC & Console (Dragons Lake), has made its innovative Render Engine Infrastructure (REI) tool available as an open-source solution. Initially developed to transform game porting, development, and preservation, REI is the result of tireless work carried ou…

9,766 views
mfilion
July 09, 2020 07:40 PM
Deep dive into OpenGL over DirectX layering

Earlier this year, Collabora announced a new project with Microsoft: the implementation of OpenCL & OpenGL to DirectX translation layers. Here's the latest on this work, including the steps taken to improve the performance of the OpenGL-On-D3D12 driver.

https://www.collabora.com/news-and-blog/bl…

8,596 views
mfilion
March 24, 2020 03:35 PM
Introducing OpenCL and OpenGL on DirectX

Today, Collabora is excited to announce a partnership with Microsoft to build OpenCL and OpenGL mapping layers on DirectX, in order to bring OpenCL 1.2 and OpenGL 3.3 support to all Windows and DirectX 12 enabled devices. Support for OpenGL is realised through the Mesa3D project's Gallium layer.

htt…

7,364 views
Advertisement
Advertisement