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Hello 🙂
Wanted to share my C++ Restir implementation. Source code: https://github.com/Trylz/RestirFalcor
Feel free to reach out if you have ideas or see potential improvements :)

@MitsubishiMagna Forget, I solved the problem
After this line → float2 shadowUV = lightPos.xy * 0.5f + 0.5f;
I should been write this → shadowUV.y = 1 - shadowUV.y;
@undefined thanks
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