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Latest directx Activity

Attempting to make a pass through Geometry Shader

Just posted two seconds before you did.  :D

Many thanks, once again.

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Shadow problem in directx11

@MitsubishiMagna Forget, I solved the problem




After this line → float2 shadowUV = lightPos.xy * 0.5f + 0.5f;
I should been write this → shadowUV.y = 1 - shadowUV.y;

3,445 views

Thread locked at OP's request: job is no longer open.

1,989 views

iko iko said:
If you want ray-tracing use Vortice instead of SharpDX

Thanks. I've noticed that Vortice is more updated than SharpDX. In additions, it seems quite “easy” to translate C++ code to C# code. Do you agree?

1,817 views
hanna8
February 12, 2024 10:45 AM
Room 8 Group’s R&D Unit Unveils REI, an Open Source Tool Enhancing Game Porting and Development

Room 8 Group’s Game Development team for PC & Console (Dragons Lake), has made its innovative Render Engine Infrastructure (REI) tool available as an open-source solution. Initially developed to transform game porting, development, and preservation, REI is the result of tireless work carried ou…

10,070 views
mfilion
July 09, 2020 07:40 PM
Deep dive into OpenGL over DirectX layering

Earlier this year, Collabora announced a new project with Microsoft: the implementation of OpenCL & OpenGL to DirectX translation layers. Here's the latest on this work, including the steps taken to improve the performance of the OpenGL-On-D3D12 driver.

https://www.collabora.com/news-and-blog/bl…

8,999 views
mfilion
March 24, 2020 03:35 PM
Introducing OpenCL and OpenGL on DirectX

Today, Collabora is excited to announce a partnership with Microsoft to build OpenCL and OpenGL mapping layers on DirectX, in order to bring OpenCL 1.2 and OpenGL 3.3 support to all Windows and DirectX 12 enabled devices. Support for OpenGL is realised through the Mesa3D project's Gallium layer.

htt…

7,775 views
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