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Latest HLSL Activity

How to sample a R8_UINT texture in hlsl?

Hm, then there might be something different going on too. I'm not too familiar with the resource-bindings of DX12 myself, so there could be an issue there. But here, you could actually try to declare the texture as “Texture2D<uint>” and use Load instead of Sample, to see if it's an issue with…

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PointLight troubles in directx11

I solved the problem, my normals was incorrect

856 views

Hi guys,

I've been sort of debugging this code for about two weeks at this point and I cannot for the life of me figure out what's wrong with it. This is my first ever shader and besides the fact that if statements DO not work and there aren't any warnings about it I think I wasted a total of 40 hou…

2,551 views
Need help with HLSL (ps_3_0) d3d9 bug (discard vs return)

@Corris Thanks for the insight. I was gonna hint at some form of compiler bug..

4,851 views
hanna8
February 12, 2024 10:45 AM
Room 8 Group’s R&D Unit Unveils REI, an Open Source Tool Enhancing Game Porting and Development

Room 8 Group’s Game Development team for PC & Console (Dragons Lake), has made its innovative Render Engine Infrastructure (REI) tool available as an open-source solution. Initially developed to transform game porting, development, and preservation, REI is the result of tireless work carried ou…

9,830 views

I have a small issue with my shaders. Sorry if it is not the right place for this question. In general, the essence is that for my application on dx12, I have shaders in glsl (I'm too lazy to rewrite them because there are many, and they are not only for dx12), and I compile them into hlsl using sp…

4,542 views
Making 2.5D Game in Unity – Part 2

In this part of the 2.5D Game in Unity series, we will write a shader to resolve the depth issues that appeared in the scene we created.

As we observed in the previous part of the tutorial, moving the camera results in rendering order glitches.
This issue originates from the way Unity renders sprites…

8,961 views
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