Advertisement

Latest Unity Activity

gamedevdigest
January 17, 2025 02:33 PM
Game Dev Digest Issue #265 - Game Dev Lessons: Visuals, Input, and 2024 Insights

This article was originally published on GameDevDigest.com

Some lessons learned from 2024 and more. Enjoy!

Portals and Quake - Ever wanted to know how exactly did Quake’s precomputed visibility work? I did, so I wrote vis.py, a reimplementation of their algorithm in Python. This guide has all the inf…

488 views
Advertisement
gamedevdigest
January 10, 2025 04:30 PM
Game Dev Digest Issue #264 - Game Dev Insights: AI Tools, VFX, Optimization & Tutorials

This article was originally published on GameDevDigest.com

Back for another week of game dev stuff. Enjoy!

7 Things I Learned About Steam In 2024 - Really, what is my job? I am not a clairvoyant who can predicts what Steam will do or have some special intuition that gives you wishlists. All I do is I…

1,325 views

Hi everyone,

I'm a Unity developer with 5+ years of experience. My experience has mostly been in AR/VR and I would like to move into game development. I currently have lots of time on my hand and I'm looking to expand my games portfolio and bring some cool ideas to life!

I'm looking for hobby project…

671 views
gamedevdigest
December 20, 2024 02:16 PM
Game Dev Digest Issue #262 - VFX, XR, Replay Systems, and More

This article was originally published on GameDevDigest.com

Heading into a holiday break? enjoy some more game dev tips!

Making a Ground Indicator VFX in Unity Visual Effect Graph - Visual indicators are a staple in most game genres, serving a wide variety of purposes.
Simon Swartout

6 ways to start bui…

1,965 views

Hello GameDev.net Community,

I’ve been working on a personal project since January 2023—a multiplayer card and board games platform with over 20+ games, including classics like Tetris, PopStar, and GoldMiner. The project is built with a scalable backend and is designed for seamless multiplayer exper…

1,531 views
gamedevdigest
December 13, 2024 02:45 PM
Game Dev Digest Issue #261 - Networking, Tutorials and more

This article was originally published on GameDevDigest.com

Enjoy!

How to get better fps on PC while porting games to consoles - In this article, we will discuss the best optimizing practices for console builds, which may also help you improve PC build performance.
gamedeveloper.com

awesome-mixed-realit…

1,556 views
gamedevdigest
December 06, 2024 02:49 PM
Game Dev Digest Issue #260 - Effect Breakdowns, Networking, and more

This article was originally published on GameDevDigest.com

Back after a week's absence with packed issue. Enjoy!

Edge Detection Outlines - How to draw edge detection outlines in Unity.
ameye.dev

Shoreline Shader Breakdown - There’s two main ways I’m discussing that can be used to map the waves to the s…

1,954 views

Hello, I would like to implement a puppeteer mechanic in Unity for VR. The controllers of the VR headset for the hands should serve as the sticks needed to move the puppet as a puppeteer. The puppet underneath, which I have modelled, should move like hanging on strings according to the movements of…

991 views

Hi everyone,


I'm hoping you can help me with a little problem I'm having. I'm using the DOTween library in my game and it seems to be causing some performance issues. I'd love to hear your ideas about what might be causing the problem. Here is a link to my post on Unity discussions forum.

Thanks

 

1,234 views

We are seeking talented Unity Developers and 3D Artists to join us in building Greater Powers, a next-generation fantasy steampunk RPG for PS5, XBOX Series X, and PC.

About the Project :

Greater Powers is inspired by The Treasure Planet and set in a dynamic multiverse that players explore after death…

1,418 views
klg71
April 24, 2024 06:04 AM
Generating a SoulerCoaster in Unity

If you search for SoulerCoaster, you will find a multitude of names for it. It is also named Curvemesh, Splinemesh, or Swoosh.

They describe a technique to visualize magic or energetic effects.

The SoulerCoaster is a path mesh with an overlapping UV map.

It is defined as two quads that are oriented …

26,222 views
ArcadeOrigins
December 08, 2023 11:27 AM
Fanatical and Arcade Origins present the

Fanatical and Arcade Origins present the "ULTIMATE SFX & MUSIC BUNDLE" :

100% ROYALTY FREE | $15 | -99% OFF | 50 Music packs | 550 tracks | 24 hours of music

Get your bundle here : https://www.fanatical.com/en/bundle/ultimate-sfx-and-music-bundle

Score your games and projects !!!

Epic, Cinematic, A…

5,309 views
Static Batching Like You Never Saw

Check the original blog post at TheGameDev.Guru: Static Batching in Unity Like You Never Saw

Reason for this blog post is simple:

Most developers think they know how static batching truly works. But that’s a lie: they don’t.

They just know the basics Unity taught them, while ignoring all the low level…

16,213 views
Unity Localization: Add support for Multiple Languages [Part 2]

Explore more options with the Localization package and learn how to localize a dynamic text.

66,406 views
Linear Interpolation Explained

Linear interpolation is everywhere. Games, 3D animation, image creation tools and much more all rely heavily on interpolation, so having a thorough understanding of linear interpolation is extremely important.

This text is somewhat geared towards game developers, however it's general enough to apply…

50,343 views
khawk
November 10, 2021 05:14 AM
Unity Announces Intent to Acquire Weta Digital

Unity (NYSE: U), the world’s leading platform for creating and operating interactive, real-time 3D (RT3D) content, announced today it has entered into a definitive agreement to acquire Weta Digital’s tools, pipeline, technology, and engineering talent. Ultimately, this acquisition is designed to pu…

12,405 views
esenthel
August 17, 2021 10:27 AM
Esenthel Engine huge update - Switch, vs Unreal/Unity, SuperRes, AO, MotionBlur, Bloom/Glow/Emissive

Esenthel Engine - http://esenthel.com/ - the Free and Open Source Game Engine

Just got a Huge Update:

#1) Nintendo Switch™ support

Esenthel Engine Nintendo Switch™ support is now complete and available to all Nintendo Authorized Developers.

Download Esenthel Engine from - https://github.com/Esenth…

11,760 views
khawk
July 15, 2021 06:11 PM
AMD FidelityFX Super Resolution available for developers on GPUOpen

Following the recent announcement of AMD FidelityFX Super Resolution (FSR), AMD is today making the source code for its powerful spatial upscaling technology broadly available to game developers via GPUOp…

8,759 views
4P|Marc
February 08, 2021 12:05 PM
Gamification as a Service and how to gamify your Unity application.

Join us in our weekly live webinars to learn more about SCILL - Gamification as a Service and how to gamify your Unity application.

  • The power of gamification and why you should get involved.
  • What is SCILL - Gamification as a Service?
  • Unity SCILL SDK - quick and easy setup.
  • Showcase and tech deep dive.
  • Q…
10,313 views
Advertisement
Advertisement
Advertisement