Latest Unity Activity
This article was originally published on GameDevDigest.com
Heading into a holiday break? enjoy some more game dev tips!
Making a Ground Indicator VFX in Unity Visual Effect Graph - Visual indicators are a staple in most game genres, serving a wide variety of purposes.
Simon Swartout
Hello GameDev.net Community,
I’ve been working on a personal project since January 2023—a multiplayer card and board games platform with over 20+ games, including classics like Tetris, PopStar, and GoldMiner. The project is built with a scalable backend and is designed for seamless multiplayer exper…
This article was originally published on GameDevDigest.com
Enjoy!
How to get better fps on PC while porting games to consoles - In this article, we will discuss the best optimizing practices for console builds, which may also help you improve PC build performance.
gamedeveloper.com
This article was originally published on GameDevDigest.com
Back after a week's absence with packed issue. Enjoy!
Edge Detection Outlines - How to draw edge detection outlines in Unity.
ameye.dev
Shoreline Shader Breakdown - There’s two main ways I’m discussing that can be used to map the waves to the s…
Hello, I would like to implement a puppeteer mechanic in Unity for VR. The controllers of the VR headset for the hands should serve as the sticks needed to move the puppet as a puppeteer. The puppet underneath, which I have modelled, should move like hanging on strings according to the movements of…
This article was originally published on GameDevDigest.com
Some more great content from the game dev community. Enjoy!
Porting To Console - I ported more then 15 Unity games from PC to all modern console platforms and I want to give some tiny best practices on how to handle those platforms.
slawadeisl…
This article was originally published on GameDevDigest.com
Welcome back for another week of game dev tips and resources. Enjoy!
Fake it til’ you make it - faking extended draw distance in mobile games - How Block City Wars developers use shaders and fog effects to fake distant objects, optimizing dra…
Hi everyone,
I'm hoping you can help me with a little problem I'm having. I'm using the DOTween library in my game and it seems to be causing some performance issues. I'd love to hear your ideas about what might be causing the problem. Here is a link to my post on Unity discussions forum.
Thanks
We are seeking talented Unity Developers and 3D Artists to join us in building Greater Powers, a next-generation fantasy steampunk RPG for PS5, XBOX Series X, and PC.
About the Project :
Greater Powers is inspired by The Treasure Planet and set in a dynamic multiverse that players explore after death…
Struggling with it is part of where learning happens.
If you are stuck with something feel free to post about the specific lines you are struggling with, what you think they do, and what you have tried to do for understanding. Those last pieces are most critical since people in the community won't s…
If you search for SoulerCoaster, you will find a multitude of names for it. It is also named Curvemesh, Splinemesh, or Swoosh.
They describe a technique to visualize magic or energetic effects.
The SoulerCoaster is a path mesh with an overlapping UV map.It is defined as two quads that are oriented …
Fanatical and Arcade Origins present the "ULTIMATE SFX & MUSIC BUNDLE" :
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Get your bundle here : https://www.fanatical.com/en/bundle/ultimate-sfx-and-music-bundle
Score your games and projects !!!
Epic, Cinematic, A…
Check the original blog post at TheGameDev.Guru: Static Batching in Unity Like You Never Saw
Reason for this blog post is simple:
Most developers think they know how static batching truly works. But that’s a lie: they don’t.
They just know the basics Unity taught them, while ignoring all the low level…
Explore more options with the Localization package and learn how to localize a dynamic text.
Linear interpolation is everywhere. Games, 3D animation, image creation tools and much more all rely heavily on interpolation, so having a thorough understanding of linear interpolation is extremely important.
This text is somewhat geared towards game developers, however it's general enough to apply…
Check the original blog post at The Gamedev Guru: Don't Let Offscreen Objects Ruin Your Performance - Unity CullingGroup API
Learn how to make your expensive scripts cost nothing while they are offscreen.
Table of Content
Unity (NYSE: U), the world’s leading platform for creating and operating interactive, real-time 3D (RT3D) content, announced today it has entered into a definitive agreement to acquire Weta Digital’s tools, pipeline, technology, and engineering talent. Ultimately, this acquisition is designed to pu…
Esenthel Engine huge update - Switch, vs Unreal/Unity, SuperRes, AO, MotionBlur, Bloom/Glow/Emissive
Esenthel Engine - http://esenthel.com/ - the Free and Open Source Game Engine
Just got a Huge Update:
#1) Nintendo Switch™ supportEsenthel Engine Nintendo Switch™ support is now complete and available to all Nintendo Authorized Developers.
Download Esenthel Engine from - https://github.com/Esenth…
Following the recent announcement of AMD FidelityFX Super Resolution (FSR), AMD is today making the source code for its powerful spatial upscaling technology broadly available to game developers via GPUOp…
Join us in our weekly live webinars to learn more about SCILL - Gamification as a Service and how to gamify your Unity application.
- The power of gamification and why you should get involved.
- What is SCILL - Gamification as a Service?
- Unity SCILL SDK - quick and easy setup.
- Showcase and tech deep dive.
- Q…