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Latest Unity Activity

gamedevdigest
December 20, 2024 02:16 PM
Game Dev Digest Issue #262 - VFX, XR, Replay Systems, and More

This article was originally published on GameDevDigest.com

Heading into a holiday break? enjoy some more game dev tips!

Making a Ground Indicator VFX in Unity Visual Effect Graph - Visual indicators are a staple in most game genres, serving a wide variety of purposes.
Simon Swartout

6 ways to start bui…

283 views
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Hello GameDev.net Community,

I’ve been working on a personal project since January 2023—a multiplayer card and board games platform with over 20+ games, including classics like Tetris, PopStar, and GoldMiner. The project is built with a scalable backend and is designed for seamless multiplayer exper…

1,116 views
gamedevdigest
December 13, 2024 02:45 PM
Game Dev Digest Issue #261 - Networking, Tutorials and more

This article was originally published on GameDevDigest.com

Enjoy!

How to get better fps on PC while porting games to consoles - In this article, we will discuss the best optimizing practices for console builds, which may also help you improve PC build performance.
gamedeveloper.com

awesome-mixed-realit…

922 views
gamedevdigest
December 06, 2024 02:49 PM
Game Dev Digest Issue #260 - Effect Breakdowns, Networking, and more

This article was originally published on GameDevDigest.com

Back after a week's absence with packed issue. Enjoy!

Edge Detection Outlines - How to draw edge detection outlines in Unity.
ameye.dev

Shoreline Shader Breakdown - There’s two main ways I’m discussing that can be used to map the waves to the s…

1,569 views

Hello, I would like to implement a puppeteer mechanic in Unity for VR. The controllers of the VR headset for the hands should serve as the sticks needed to move the puppet as a puppeteer. The puppet underneath, which I have modelled, should move like hanging on strings according to the movements of…

735 views
gamedevdigest
November 22, 2024 02:43 PM
Issue #259 - Learning Resources

This article was originally published on GameDevDigest.com

Some more great content from the game dev community. Enjoy!

Porting To Console - I ported more then 15 Unity games from PC to all modern console platforms and I want to give some tiny best practices on how to handle those platforms.
slawadeisl…

1,655 views
gamedevdigest
November 15, 2024 02:40 PM
Game Dev Digest Issue #258 - Graphics Resources, Optimization, and more

This article was originally published on GameDevDigest.com

Welcome back for another week of game dev tips and resources. Enjoy!

Fake it til’ you make it - faking extended draw distance in mobile games - How Block City Wars developers use shaders and fog effects to fake distant objects, optimizing dra…

1,872 views

Hi everyone,


I'm hoping you can help me with a little problem I'm having. I'm using the DOTween library in my game and it seems to be causing some performance issues. I'd love to hear your ideas about what might be causing the problem. Here is a link to my post on Unity discussions forum.

Thanks

 

1,083 views

We are seeking talented Unity Developers and 3D Artists to join us in building Greater Powers, a next-generation fantasy steampunk RPG for PS5, XBOX Series X, and PC.

About the Project :

Greater Powers is inspired by The Treasure Planet and set in a dynamic multiverse that players explore after death…

1,336 views
frob
October 08, 2024 02:27 AM

Struggling with it is part of where learning happens.

If you are stuck with something feel free to post about the specific lines you are struggling with, what you think they do, and what you have tried to do for understanding. Those last pieces are most critical since people in the community won't s…

1,045 views
klg71
April 24, 2024 06:04 AM
Generating a SoulerCoaster in Unity

If you search for SoulerCoaster, you will find a multitude of names for it. It is also named Curvemesh, Splinemesh, or Swoosh.

They describe a technique to visualize magic or energetic effects.

The SoulerCoaster is a path mesh with an overlapping UV map.

It is defined as two quads that are oriented …

25,582 views
ArcadeOrigins
December 08, 2023 11:27 AM
Fanatical and Arcade Origins present the

Fanatical and Arcade Origins present the "ULTIMATE SFX & MUSIC BUNDLE" :

100% ROYALTY FREE | $15 | -99% OFF | 50 Music packs | 550 tracks | 24 hours of music

Get your bundle here : https://www.fanatical.com/en/bundle/ultimate-sfx-and-music-bundle

Score your games and projects !!!

Epic, Cinematic, A…

5,192 views
Static Batching Like You Never Saw

Check the original blog post at TheGameDev.Guru: Static Batching in Unity Like You Never Saw

Reason for this blog post is simple:

Most developers think they know how static batching truly works. But that’s a lie: they don’t.

They just know the basics Unity taught them, while ignoring all the low level…

16,049 views
Unity Localization: Add support for Multiple Languages [Part 2]

Explore more options with the Localization package and learn how to localize a dynamic text.

66,319 views
Linear Interpolation Explained

Linear interpolation is everywhere. Games, 3D animation, image creation tools and much more all rely heavily on interpolation, so having a thorough understanding of linear interpolation is extremely important.

This text is somewhat geared towards game developers, however it's general enough to apply…

49,985 views
khawk
November 10, 2021 05:14 AM
Unity Announces Intent to Acquire Weta Digital

Unity (NYSE: U), the world’s leading platform for creating and operating interactive, real-time 3D (RT3D) content, announced today it has entered into a definitive agreement to acquire Weta Digital’s tools, pipeline, technology, and engineering talent. Ultimately, this acquisition is designed to pu…

12,339 views
esenthel
August 17, 2021 10:27 AM
Esenthel Engine huge update - Switch, vs Unreal/Unity, SuperRes, AO, MotionBlur, Bloom/Glow/Emissive

Esenthel Engine - http://esenthel.com/ - the Free and Open Source Game Engine

Just got a Huge Update:

#1) Nintendo Switch™ support

Esenthel Engine Nintendo Switch™ support is now complete and available to all Nintendo Authorized Developers.

Download Esenthel Engine from - https://github.com/Esenth…

11,676 views
khawk
July 15, 2021 06:11 PM
AMD FidelityFX Super Resolution available for developers on GPUOpen

Following the recent announcement of AMD FidelityFX Super Resolution (FSR), AMD is today making the source code for its powerful spatial upscaling technology broadly available to game developers via GPUOp…

8,693 views
4P|Marc
February 08, 2021 12:05 PM
Gamification as a Service and how to gamify your Unity application.

Join us in our weekly live webinars to learn more about SCILL - Gamification as a Service and how to gamify your Unity application.

  • The power of gamification and why you should get involved.
  • What is SCILL - Gamification as a Service?
  • Unity SCILL SDK - quick and easy setup.
  • Showcase and tech deep dive.
  • Q…
10,237 views
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