Latest Unity Activity
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Hello, I have recently tried to learn a bit about programming shaders. I am now working on a screen space reflections shader for URP 17 in Unity 6. The shader is used in a renderer feature. I have a basic working version of the shader that's pretty stable and where the reflections are visible from …
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This article was originally published on GameDevDigest.com
Shaders, graphics and AI pathfinding, plus a lot more. Enjoy!
When Greedy Algorithms Can Be Faster - In the realm of computer science, we're always told to pursue what is the most efficient solution. This can be either what is the fastest way…
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This article was originally published on GameDevDigest.com
Feburary game dev stuff. Enjoy!
Motion Sickness Accessibility in Video Games - Motion sickness is an issue that affects up to one third of people. Is there a way we can strive to make gaming more accessible to people who suffer from the more …
I put together a set of text effects for Unity to make UI feel more lively and dynamic. It's now up on the Unity Asset Store!
✅ 13 unique text animations
✅ Works with TextMeshPro
✅ Easy to use and quick to integrate
✅ Optimized for PC & Mobile (Android & iOS)
✅ Compatible with Built-in, UR…
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This article was originally published on GameDevDigest.com
Some great content on AI in games, marketing and much more. Enjoy!
AI 101: Introducing Utility AI - The player is running towards a non-player character, they could go to cover, they could attack, throw a projectile, run away, what do they do…
Hi, I have an idea for a mobile game and I'm assembling a team to bring it to life. If you're still looking for hobby projects, let me know how I can contact you.
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This article was originally published on GameDevDigest.com
Keep the new year going strong with more game dev tutorials and helpful content. Enjoy!
Unit Testing for Unity Developers - Let's face it Unity developers — you write buggy code. I write buggy code. AI writes buggy. Many software engineers co…
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This article was originally published on GameDevDigest.com
Some lessons learned from 2024 and more. Enjoy!
Portals and Quake - Ever wanted to know how exactly did Quake’s precomputed visibility work? I did, so I wrote vis.py, a reimplementation of their algorithm in Python. This guide has all the inf…
Hello GameDev.net Community,
I’ve been working on a personal project since January 2023—a multiplayer card and board games platform with over 20+ games, including classics like Tetris, PopStar, and GoldMiner. The project is built with a scalable backend and is designed for seamless multiplayer exper…
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If you search for SoulerCoaster, you will find a multitude of names for it. It is also named Curvemesh, Splinemesh, or Swoosh.
They describe a technique to visualize magic or energetic effects.
The SoulerCoaster is a path mesh with an overlapping UV map.It is defined as two quads that are oriented …
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Fanatical and Arcade Origins present the "ULTIMATE SFX & MUSIC BUNDLE" :
100% ROYALTY FREE | $15 | -99% OFF | 50 Music packs | 550 tracks | 24 hours of music
Get your bundle here : https://www.fanatical.com/en/bundle/ultimate-sfx-and-music-bundle
Score your games and projects !!!
Epic, Cinematic, A…
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Check the original blog post at TheGameDev.Guru: Static Batching in Unity Like You Never Saw
Reason for this blog post is simple:
Most developers think they know how static batching truly works. But that’s a lie: they don’t.
They just know the basics Unity taught them, while ignoring all the low level…
![Unity Localization: Add support for Multiple Languages [Part 2]](https://uploads.gamedev.net/tutorials/monthly_2022_08/medium.large.9c27a85d2c9c473093bff69268cd2822.Localization-2.webp)
Explore more options with the Localization package and learn how to localize a dynamic text.
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Linear interpolation is everywhere. Games, 3D animation, image creation tools and much more all rely heavily on interpolation, so having a thorough understanding of linear interpolation is extremely important.
This text is somewhat geared towards game developers, however it's general enough to apply…
Check the original blog post at The Gamedev Guru: Don't Let Offscreen Objects Ruin Your Performance - Unity CullingGroup API
Learn how to make your expensive scripts cost nothing while they are offscreen.
Table of Content
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Unity (NYSE: U), the world’s leading platform for creating and operating interactive, real-time 3D (RT3D) content, announced today it has entered into a definitive agreement to acquire Weta Digital’s tools, pipeline, technology, and engineering talent. Ultimately, this acquisition is designed to pu…
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Esenthel Engine huge update - Switch, vs Unreal/Unity, SuperRes, AO, MotionBlur, Bloom/Glow/Emissive
Esenthel Engine - http://esenthel.com/ - the Free and Open Source Game Engine
Just got a Huge Update:
#1) Nintendo Switch™ supportEsenthel Engine Nintendo Switch™ support is now complete and available to all Nintendo Authorized Developers.
Download Esenthel Engine from - https://github.com/Esent…
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Following the recent announcement of AMD FidelityFX Super Resolution (FSR), AMD is today making the source code for its powerful spatial upscaling technology broadly available to game developers via GPUOp…
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Join us in our weekly live webinars to learn more about SCILL - Gamification as a Service and how to gamify your Unity application.
- The power of gamification and why you should get involved.
- What is SCILL - Gamification as a Service?
- Unity SCILL SDK - quick and easy setup.
- Showcase and tech deep dive.
- Q…