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Latest d3d12 Activity

How to Fix the Reflection in My DXR Setup?

I still dont see the clouds in the water

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How to Resolve This Normal Issue?
    uint Stride = DTID.x * 6;
    uint seed = 100000;
    uint3 txDim = uint3(1024, 150, 1024);
 
    RE_VERTEX inVertex1 = inVertices[Stride + 0];
    RE_VERTEX inVertex2 = inVertices[Stride + 1];
    RE_VERTEX inVertex3 = inVertices[Stride + 2];
    RE_VERTEX inVertex4 = inVertices[Stride + 3];
 …
2,779 views
3 = Tessellation Factor
struct Mesh_Data
{
	string mMeshName;
	string mMeshTextureName;
	int mVertexCount;
	vector<RE_VERTEX> mMeshGeometry;
	ComPtr<ID3D12Resource> Mesh_Vertex_Buffer_GPU;
	ComPtr<ID3D12Resource> pStreamOutBuffer;
	UINT VertexByteStride;
	UINT VertexBufferByteSiz…
1,364 views

yes im using the same 12 device to 12device 5 for RT

6,695 views
mfilion
July 09, 2020 07:40 PM
Deep dive into OpenGL over DirectX layering

Earlier this year, Collabora announced a new project with Microsoft: the implementation of OpenCL & OpenGL to DirectX translation layers. Here's the latest on this work, including the steps taken to improve the performance of the OpenGL-On-D3D12 driver.

https://www.collabora.com/news-and-blog/bl…

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