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I will say it was a very hard problem. For XCom2 there was even an extensive refactor/rewrite of the ability visualizations for War of the Chosen. At the most basic level, each ability had a fixed tree of small, reusable, visualization building blocks (move camera, do flyover, etc) that defined how…

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If your MMO has attacks like in WoW where you don't aim bullets, but simply select an enemy and then perform an action, positioning isn't that important, since you're not using hitboxes and raycasts. The only instance where it would be relevant is for AoE stuff, but even then you can adjust the mec…

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Please excuse in the case of misunderstanding your ask.
I've always liked https://www.rastertek.com/tutdx11win10.html 

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Good turn based online game architecture

I agree that the diagram is hard to read. Make the text bigger, and make the arrows bigger, and label the arrows for what they mean. Ownership? Communication? Reactivity? Dependency? Usage?

But, also, I think your architecture diagram seems to mix a bunch of different layers of abstraction.

How about…

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