Latest designpatterns Activity
This is first part of the game development blogs where I will be implementing different Design Patterns in Game Development using Unity Game Engine. Today I will be using Factory Design pattern to demonstrate the infinite enemy spawner level in unity. This is a series so at the end of e…
Pooya65 said:
The question is what we should do to keep the code clean and efficient?
The efficiency difference to the CPU is nominal. You're talking about cache memory and CPU registers which are basically free on modern CPUs. For a great many actions the actual CPU time is exactly the same if you t…
@Alberth I found your advice rather encouraging, that is exactly what I will do.. IF I do not understand the invented wheel, then I will reinvent it…. through the process I hope to understand why we needed the wheel in the first place.