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Latest Animation Activity

Quantum Duck
August 31, 2024 02:21 PM
Devlog #34 (Feature Complete you say??)

Hey Raygunners,

I'm excited to announce that the game has finally reached the feature complete stage. yaaaayyY!!

 



What does this mean?

Well, we're not done. But now we can focus on art, polish and bug fixes, and just generally improving the game as much as possible. Of course, we'll need some h…

2,450 views
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Quantum Duck
August 29, 2024 10:49 PM
Devlog #22 (Planets and Mechanics) -- July 1, 2019

Hello Space Cadets!

Time for a recap of work done on Raygun Gadabout for June.

NPCs and Baddies

Quamar Station is a location you visit, it’s a junky old ore processing station that has become a meeting point for shady alien folk. You can come here to recieve some bounty hunting missions.

Work in prog…

695 views
Quantum Duck
August 29, 2024 10:49 PM
Devlog #13 (Boss Fight, ding ding ding) -- October 2, 2018

Hello Space Cadets,

Wow. Looking back at September it’s been a very busy month. Here we go!

New Boss Fight

Created a new boss fight with the goal of it being a way to test the player’s usage of the shield/reflection mechanic.

The mechanic is first tested on some simple puzzles and simple enemies that …

616 views
Quantum Duck
August 29, 2024 10:49 PM
DevBlog Post #2 (Galactic Boogaloo) -- October 27, 2017

galactic denizens!

The month of October has come and gone, and busy one it was! Time for an update.

80-V1 Walker

Calcium enriched plasma beams, good for your bones.

Finished up the creation of a new enemy the fearsome 80-V1 Walkers. They have a fixed pattern and will fire where you were located when …

1,598 views

BlackDice said:
I would like to also have a destructible environment, friendly fire in case of missed shots

So I said missed shots were another matter. You'll notice that in XCom2, missed shots will cause environmental destruction (at least I would swear they do, it's been a while). No friendly fire,…

3,064 views

@dennisleon  Thanks for this! I went with approach #2, i.e. animation events, and that seems to work well.

8,854 views

Ive always Found Retargeting Mixamo Characters To Have Root Motion Compatable with them a hassle , until i Stumbled upon this tool. So decided to share it with the community

3,761 views

If your animation system can transform visible objects attached to bones, it can transform hitboxes attached to the same bones: both are generic 3D geometry and probably authored together in the same 3D model editor. 
The difference, and the game engine dependence, comes in the next logical ste…

7,730 views
gamedevdigest
March 29, 2024 01:50 PM
Game Dev Digest Issue #227 Animation, Mind Blowing Shaders, and more

This article was originally published on GameDevDigest.com

This issue has a bunch of great shader posts, animation related posts, and lots more. Enjoy!

Grass System Extension : Cutting - Here’s the post that explains how to extend the grass system to add the much requested feature to cut grass. The …

3,749 views

Put yourself in the rigger's shoes. What questions would YOU need to ask the animator? 

4,086 views
danys
May 04, 2022 12:02 PM
Modern Cinematic Impact Sound Effects

Bluezone Corporation's 'Modern Cinematic Impact Sound Effects' is a sound library of innovative, powerful and pre-designed impacts for both fast and professional results. You couldn't be better equipped to design your next animations, blockbuster or trailer, as well as your intros and presentations…

17,175 views
Creating game videos: best practices and pitfalls to avoid

Natalia Shuhman shares the Alconost Video Production department’s experience in game trailer and teaser production.

You may have heard that Alconost is a localization company, and we do indeed localize games into more than 70 languages. But we also create videos for games, and that is the subject of…

24,031 views
danys
March 08, 2021 03:42 PM
Soundwave - Robot Sound Effects Released - Bluezone Corporation

Bluezone releases 'Soundwave - Robot Sound Effects', a new sci-fi sound library providing a massive selection of impressive robot sounds created in 24 Bit / 96 kHz. From synthesized robot movements, complex mechanisms and transforming sounds to futuristic weapons and energy blasts, these Transforme…

9,358 views
danys
February 08, 2021 01:06 PM
Steampunk Mechanical Sound Effects Released - Bluezone Corporation

'Steampunk Mechanical Sound Effects' from Bluezone Corporation is a collection of 158 carefully recorded and designed steampunk sound effects and complex mechanisms. Available in 24 bit / 96 kHz wav format, this sound library was created with carefully sampled sources ( Factory machine sounds, rust…

11,354 views
Nirlah
December 10, 2020 07:14 PM
Spine 8 Direction Character | Part 4 – Sword Attack

Originally published at https://notslot.com/blog/2020/04/spine-8-direction-character-part-4.

In this part, we will add a weapon to our character and animate an attack animation, and create a sword holding animation to be combined with our Idle and Walk animations by code.

Follow along! The download l…

9,784 views
danys
November 02, 2020 03:11 PM
Forest Textures released at Bluezone Corporation

Forest Textures from Bluezone Corporation is a collection of 307 carefully recorded forest sound effects. From breaking, creaking, cracking, handling and falling sounds, to subtle leaf crunches, rustling foliage and wood impacts, this sound library features a large variety of high-definition audio …

7,820 views
GoldHeartNicky
July 31, 2020 10:52 AM
How to Animate Characters in Unity 3D | One Dimensional Blend Trees Explained
Learn how to animate characters in Unity 3D with dynamic animations from blend trees! This beginner-friendly tutorial is a complete walkthrough of one dimensional blend trees and how we can use blend trees to create new animations for our characters using float parameters
7,053 views
danys
May 18, 2020 10:08 AM
Cave Creature Sound Effects Released - Bluezone Corporation

'Cave Creature Sound Effects' from Bluezone is a collection of 180 carefully recorded and designed organic creature sound effects and cave ambiences. This impressive sound library provides a wide selection of brutal monster attack sounds, detailed movements, heavy stomps and large footsteps, gurgle…

7,491 views
Nirlah
April 28, 2020 01:01 PM
Spine 8 Direction Character | Part 2 – Rigging

Originally published at https://notslot.com/blog/2020/04/spine-8-direction-character-part-2

In the second part of the 8 directions character animation tutorial, we will rig our character in Spine, add mashes to create squishy movement, and organize all the different directions to simplify our work.…

9,243 views
Nirlah
April 20, 2020 05:49 AM
Spine 8 Direction Character | Part 1 – Photoshop

Originally published at https://notslot.com/blog/2020/04/spine-8-direction-character-part-1

In this Spine 2D tutorial series, we will go through the process of creating a character in 8 directions. Perfect for top-down and third-person games.
We will cover the full workflow: Photoshop, rigging, anima…

10,212 views
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