All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
15
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to Forums
Programming
Prev
1
2
3
(current)
4
5
6
7
8
Next
Advertisement
Advice to convert Excel to online game
Started by
kjamesa
with
2
comments, last by
kjamesa
2 months, 3 weeks ago
General and Gameplay Programming
Best way to architect a card game?
Started by
xicus
with
5
comments, last by
xicus
2 months, 3 weeks ago
Cards
architecture
General and Gameplay Programming
How to sample a R8_UINT texture in hlsl?
Started by
pixelhistory
with
5
comments, last by
Juliean
2 months, 3 weeks ago
DX12
stencil
sampler
Graphics and GPU Programming
How to add shadow from directional light in deffered rendering
Started by
Sekt4nt
with
6
comments, last by
Sekt4nt
2 months, 3 weeks ago
directx11
shadows
directx
Graphics and GPU Programming
Placing things into memory
Started by
Calin
with
6
comments, last by
Calin
3 months ago
General and Gameplay Programming
Smooth diagonal movement with 2:1 isometric sprites?
Started by
Net_
with
10
comments, last by
JoeJ
3 months ago
Graphics and GPU Programming
Input generated in-between snapshots gets lost, best approach?
Started by
raz0328
with
8
comments, last by
raz0328
3 months ago
Snapshot
Interpolation
authoritative
Networking and Multiplayer
DirectX & .Net newbie question
Started by
seba.dg
with
5
comments, last by
seba.dg
3 months ago
directx
.net
Graphics and GPU Programming
A puppeteer mechanic in VR Unity
Started by
peter123unity
3 months ago
Unity
VR
virtualreality
General and Gameplay Programming
Newtonian gravity tutorial
Started by
taby
3 months ago
gravity
C++
Math and Physics
Starting a new c++ thread
Started by
Calin
with
15
comments, last by
frob
3 months ago
General and Gameplay Programming
Holding data
Started by
Calin
with
9
comments, last by
dpadam450
3 months, 1 week ago
General and Gameplay Programming
.Net
Started by
Calin
with
6
comments, last by
Calin
3 months, 1 week ago
General and Gameplay Programming
Samplig shadow maps
Started by
JoeJ
with
18
comments, last by
NubDevice
3 months, 1 week ago
Graphics and GPU Programming
pros and cons of using Lyra?
Started by
GeneralJist
3 months, 1 week ago
Engines and Middleware
the operand of a runtime dynamic_cast must have a polymorphic class type error
Started by
Calin
with
4
comments, last by
Calin
3 months, 1 week ago
General and Gameplay Programming
SDL2 Better cross-platform builds (review)
Started by
morenorarthur
3 months, 1 week ago
SDL2
Engines and Middleware
D3D11 Device Creation
Started by
Angels
with
1
comment, last by
Tom Sloper
3 months, 2 weeks ago
d3d11
Graphics and GPU Programming
Inheritance tree
Started by
Calin
with
14
comments, last by
frob
3 months, 2 weeks ago
General and Gameplay Programming
Scrut.Hut Game Studio - Indie Game Engine
Started by
scruthut
with
1
comment, last by
Tom Sloper
3 months, 2 weeks ago
GameEngine
Scrut.Hut
scrut
Engines and Middleware
DOTween takes so much time in a single frame
Started by
hakankilic
3 months, 2 weeks ago
Unity
DOTween
General and Gameplay Programming
Multithreaded Task Management + Task Pool Handling
Started by
scruthut
with
3
comments, last by
All8Up
3 months, 2 weeks ago
taskmanager
taskpool
priority
Math and Physics
Calculate angles to render 3D actor as an affine-transform sprite
Started by
Aikku
with
11
comments, last by
Aikku
3 months, 2 weeks ago
Math and Physics
Outlining A Group Of Layered Sprites
Started by
CandleJack
with
1
comment, last by
Brian Sandberg
3 months, 3 weeks ago
Graphics and GPU Programming
Vulkan TLAS build causing device lost
Started by
blameth
with
4
comments, last by
blameth
3 months, 3 weeks ago
Raytracing
TLAS
Vulkan
Graphics and GPU Programming
Can the problem of particles occluded by a wall be easily solved?
Started by
Aybe One
with
2
comments, last by
Aybe One
3 months, 3 weeks ago
Graphics and GPU Programming
Bent Normals - Verifying correctness of implementation and thought process
Started by
blameth
with
1
comment, last by
JoeJ
3 months, 3 weeks ago
BentNormal
normal
ao
Graphics and GPU Programming
Thinking Of Checking Out a New Engine Or Even Mine
Started by
Maven Builds
with
3
comments, last by
Tom Sloper
3 months, 3 weeks ago
HarvestFall
GameEngines
programming
Engines and Middleware
PointLight troubles in directx11
Started by
Sekt4nt
with
1
comment, last by
Sekt4nt
4 months ago
HLSL
Shader
pixelshader
Engines and Middleware
Wheel angular velocity torque integration
Started by
Creasu
with
1
comment, last by
Marriaud
4 months ago
vehiclephysics
Physics
simulation
Math and Physics
Prev
1
2
3
(current)
4
5
6
7
8
Next
Advertisement
Browse the Forums
New to GameDev?
For Beginners
Audio
Music and Sound FX
Business
Games Business and Law
Games Career Development
Production and Management
Game Design
Game Design and Theory
Writing for Games
Programming
Artificial Intelligence
Engines and Middleware
General and Gameplay Programming
Graphics and GPU Programming
Math and Physics
Networking and Multiplayer
Visual Arts
2D and 3D Art
Art Critique and Feedback
Community
GameDev Challenges
GDNet Comments, Suggestions, and Ideas
GDNet Lounge
Hobby Project Classifieds
Indie Showcase
Your Announcements
Affiliates
AngelCode
NeHe Productions
Advertisement
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top