Latest GameEngine Activity
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The label on the image should be 2x2 quad seam.
It is worth noting this artifact only appears when using a fragment shader. Doing the sampling in compute does not exhibit this artifact.
encoding & decoding code is same as presented here: https://www.shadertoy.com/view/cljGD1
but trying different i…
3D. Any advice from experienced developers who have tackled similar projects?
So, except “experienced”, i may say, i develop pretty similar project
https://www.gamedev.net/projects/5862-online_craft/
unlimited 3D world multiplayer game running on any platform.
My advice is to use native server (w…
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We are pleased to announce the release of Matali Physics 6.8, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.8 introduces a number of improvements and fixes to Matali Physics Core, Matali Render and Matali Games modules, presents movable actio…
![Drag[en]gine 1.24 and DERemoteLauncher 1.0 Released](https://uploads.gamedev.net/news/monthly_2024_12/large.large.9f4df72e67e74268b6235fa3a1b3edb2.dragengine-release-1-24.webp)
This release adds the following major additions and improvements besides other improvements and fixes:
- Game engine updated to 1.24
- Remote Launcher support added
- Handling non-high-dpi games on high-dpi monitors
- Added long reliable message/linkState supp…
This thread was off-topic in the Game Design and Theory forum. What is Game Design? This thread is now in the Engines and Middleware forum. (Note that another mod or admin might disagree with my choice and move it to yet another forum.) @scruthut I'm not a programmer, so I cannot offer any us…
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We are pleased to announce the release of Matali Physics 6.7, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.7 introduces a number of improvements and fixes to Matali Physics Core, Matali Render, Matali Content and Matali Games modules, presen…
![Drag[en]gine Game Engine 1.23 Release](https://uploads.gamedev.net/news/monthly_2024_09/large.large.f7fd8e524d724aea982fa02d82b6039f.dragengine-release-1-23.webp)
This release took longer to be released since many external parties had been involved but you will like it. I'll highlight the most important additions here. Find the full changelog on the website.
One of the biggest highlights of this release is the addition of the Service Module System. Service mo…
collision detection, and collision resolvement!!! a is easier than b.
still available
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Ultra Engine 0.9.6 is here, with a new foliage system that replaces and improves the vegetation system in Leadwerks. Whereas Leadwerks uses a geometry shader, Ultra uses a compute shader that provides more power and better performance. The most significant improvement is the inclusion of sublayers,…
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So a couple of months ago, my friend and I both wanted to work on some sort of programming project together. We both work in software engineering but come from different backgrounds, I studied a BSc in Games Programming and he studied a BSc in Computer Science. Our idea was that we wanted to essent…
![jMonkeyEngine - Getting Started [Tutorial 01]](https://uploads.gamedev.net/tutorials/monthly_2021_01/medium.large.large.909dd9584d7b4164a0beffb659b4838f.tuto1b.webp)
jMonkeyEngine (JME) is a modern developer friendly game engine written primarily in Java.
In this first part, we learn how to install JME and setup our first project.
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Hi all! Today we are going to make the level editor build our game code and load the DLL into the editor.
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Hi all,
I have a short new video about the game engine that I write at home during my free time.
I want to make a game with it one day.
I hope you like it, Cheers ^_^
https://www.youtube.com/watch?v=tYXqJyf3bQ4