Latest GameEngine Activity
We are pleased to announce the release of Matali Physics 6.8, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.8 introduces a number of improvements and fixes to Matali Physics Core, Matali Render and Matali Games modules, presents movable actio…
This release adds the following major additions and improvements besides other improvements and fixes:
- Game engine updated to 1.24
- Remote Launcher support added
- Handling non-high-dpi games on high-dpi monitors
- Added long reliable message/linkState supp…
This thread was off-topic in the Game Design and Theory forum. What is Game Design? This thread is now in the Engines and Middleware forum. (Note that another mod or admin might disagree with my choice and move it to yet another forum.) @scruthut I'm not a programmer, so I cannot offer any us…
We are pleased to announce the release of Matali Physics 6.7, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.7 introduces a number of improvements and fixes to Matali Physics Core, Matali Render, Matali Content and Matali Games modules, presen…
This release took longer to be released since many external parties had been involved but you will like it. I'll highlight the most important additions here. Find the full changelog on the website.
One of the biggest highlights of this release is the addition of the Service Module System. Service mo…
collision detection, and collision resolvement!!! a is easier than b.
still available
Ultra Engine 0.9.6 is here, with a new foliage system that replaces and improves the vegetation system in Leadwerks. Whereas Leadwerks uses a geometry shader, Ultra uses a compute shader that provides more power and better performance. The most significant improvement is the inclusion of sublayers,…
The resource in ECS is generally meta-information, a proxy for the concrete resource. That is, in many systems a resource the developers see as a Mesh, Material, Sound, or similar resource they can attach to an object in their Inspector or other editor isn't a reference to the actual mesh, the actu…
So a couple of months ago, my friend and I both wanted to work on some sort of programming project together. We both work in software engineering but come from different backgrounds, I studied a BSc in Games Programming and he studied a BSc in Computer Science. Our idea was that we wanted to essent…
jMonkeyEngine (JME) is a modern developer friendly game engine written primarily in Java.
In this first part, we learn how to install JME and setup our first project.
Hi all! Today we are going to make the level editor build our game code and load the DLL into the editor.
Hi all,
I have a short new video about the game engine that I write at home during my free time.
I want to make a game with it one day.
I hope you like it, Cheers ^_^
https://www.youtube.com/watch?v=tYXqJyf3bQ4