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Latest Raytracing Activity

Vulkan TLAS build causing device lost

@JoeJ If I do 1 primitive count and one instance it builds just fine. Though I have no idea why. Increasing the primitive and instance count (same thing really) will stop it from working and cause the error 

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Hi all,

I haven't been here for a while but wanted to let you know that I started a new series of articles on my blog, this time on real-time voxel ray tracing on the CPU. Nine articles are planned, three have been completed so far. Each episode starts with the same code and then introduces a ray tr…

3,895 views
Forward path tracing, part 2 -- announcing results after months of tinkering LOL

Yay, some progress : )

Using the commands, i was able to mount the additions disc in Garuda Linux for the first time. I can not update this OS, it says something about missing keys. Trying to install additions anyway, i see compiler errors, probably related to the new Zen Kernel. And i do not really…

8,079 views
Path tracing in Vulkan

The fog is not cooperating with me LOL

Looks good, except for some glitches.

So, to get around the glitches, I'm re-doing the fog from scratch.

70,849 views

operakala said:
I understand that ray tracing can be real-time, as in games, and, so to speak,

It's generally referred to as offline rendering when you're (pre)rendering non-real-time approach and real time/interactive rendering when rendering with immediate output once frame is finished.

operakala sa…

18,650 views
The Bright Side of Ray-Traced Global Illumination

[Recommended: read the original blog post "Unity ray-traced global illumination" for proper interactive content]

Let's get back to ray tracing with global illumination in Unity. Discover what global illumination is and choose the better fit for your game:

  • Baked GI
  • Screen-space Raster GI
  • Screen-Space Ra…
17,766 views
The Dark Side Of Ray-Traced Ambient Occlusion (RTAO)

In this post, you will learn the magic behind Unity Ray-Traced Ambient Occlusion (RTAO).

Today, you will see:

  • What ambient occlusion will do for you
  • The visual superiority of Ray-Traced Ambient Occlusion (RTAO) over Screen-Space Ambient Occlusion (SSAO)

Let's get your game to look the way you always in…

8,602 views
5 Signs You Need Ray-Tracing Now

Developing your game in Unity? Then you need to pay attention to 5 signs that reveal you should to move into Ray-tracing.

Let's celebrate this new series on Ray-tracing in Unity here at The Gamedev Guru.

Woohoo!

Ok, that celebration will do for now.

In this new series, you will learn how to craft high…

10,040 views
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