Latest Raytracing Activity
Hi all,
I haven't been here for a while but wanted to let you know that I started a new series of articles on my blog, this time on real-time voxel ray tracing on the CPU. Nine articles are planned, three have been completed so far. Each episode starts with the same code and then introduces a ray tr…
Yay, some progress : )
Using the commands, i was able to mount the additions disc in Garuda Linux for the first time. I can not update this OS, it says something about missing keys. Trying to install additions anyway, i see compiler errors, probably related to the new Zen Kernel. And i do not really…
The fog is not cooperating with me LOL
Looks good, except for some glitches.
So, to get around the glitches, I'm re-doing the fog from scratch.
operakala said:
I understand that ray tracing can be real-time, as in games, and, so to speak,
It's generally referred to as offline rendering when you're (pre)rendering non-real-time approach and real time/interactive rendering when rendering with immediate output once frame is finished.
operakala sa…
Nevermind… I got Fresnel refraction working:
[Recommended: read the original blog post "Unity ray-traced global illumination" for proper interactive content]
Let's get back to ray tracing with global illumination in Unity. Discover what global illumination is and choose the better fit for your game:
- Baked GI
- Screen-space Raster GI
- Screen-Space Ra…
Learn how to render ray-traced colored shadows in Unity to give a unique tint to the style of your game. Real-time ray-tracing will do this for you.
[For better formating, read the original blog post here]
TABLE OF CONTENTS
The Goal: Level Up Your Visuals
Attempt #1: Semi-Transparent Colored Material
…
In this post, you will learn the magic behind Unity Ray-Traced Ambient Occlusion (RTAO).
Today, you will see:
- What ambient occlusion will do for you
- The visual superiority of Ray-Traced Ambient Occlusion (RTAO) over Screen-Space Ambient Occlusion (SSAO)
Let's get your game to look the way you always in…
Developing your game in Unity? Then you need to pay attention to 5 signs that reveal you should to move into Ray-tracing.
Let's celebrate this new series on Ray-tracing in Unity here at The Gamedev Guru.
Woohoo!
Ok, that celebration will do for now.
In this new series, you will learn how to craft high…