Hi all,
I haven't been here for a while but wanted to let you know that I started a new series of articles on my blog, this time on real-time voxel ray tracing on the CPU. Nine articles are planned, three have been completed so far. Each episode starts with the same code and then introduces a ray tracing technique.
https://jacco.ompf2.com/2024/04/24/ray-tracing-with-voxels-in-c-series-part-1/
Topic list:
- Starting point: Voxel ray tracing template code. Lights and shadows.
- Whitted-style: Reflections, recursion, glass.
- Stochastic techniques: Anti-aliasing and soft shadows.
- Noise reduction: Stratification, blue noise.
- Converging under movement: Reprojection.
- Path tracing: Basics first; then: Importance Sampling.
- Denoising fundamentals.
- Acceleration structures: Extending the grid to a multi-level grid.
- Acceleration structures: Adding a TLAS.
Greets
Jacco, in a past life known as “The Phantom”. 🙂