Advertisement

Latest SDL2 Activity

taby
December 21, 2024 03:36 PM

Why are you setting hand to null?

HandInfo *hand = NULL;
27,227 views
Advertisement

Recently I've decided to remake an old game I did on college. Here is the repo and itch.io:

https://github.com/arthurmoreno/campo-de-batalha

https://arthurmoreno.itch.io/campo-de-batalha

But I am not satisfied with the build / release process I've came up for windows. I would like some advice on how t…

939 views

Hi everyone! I’m currently working on my master’s thesis, where I’m comparing the SFML, Raylib, and SDL2 libraries in the context of game development. I’d love to hear about your experiences with these libraries. Which one have you used or are you using in your work, and what influenced your choice…

1,011 views
pbivens67
October 28, 2024 09:03 PM

I am trying to implement a slider control in a tank game to adjust the bullet trajectory.

here is the code I am working on.

			SDL_Event e;
			int sliderValue = 50;
			int sliderX = 100;
			int sliderY = 200;
			int sliderWidth = 200;
			int sliderHeight = 20;

			bool quit = false;

			while (quit =…
846 views
Help on Game Design direction to finish a life evolving game.

Sweet! How about some hunting. Can you make spears, bows and arrows, clubs? You know, that caveman stuff.

1,775 views
Nick72c
July 03, 2022 01:47 AM
Parallax Zoom!! Gone Green!!

With no-one coming forward to offer artistic support I pushed forward and reworked / improved to my limitations, all background graphics.

Then added the remaining lives indicator and improved AI attack patterns,

From very early on in the games development I wanted to use a restricted number of textur…

6,893 views
ZerohBeat
March 31, 2020 05:25 PM
Finally I made a game.

Hi, its Aleks. 

This is my post mortem of making my first game from start to finish and publishing the game.

Game Page: https://zerohbeat.itch.io/zerohbeat-adventure

My game is a very simple and very short Adventure / Visual Novel style game

The game is built using:

  • C++ and SDL (for rendering, wi…
4,406 views
Advertisement
Advertisement