Latest SDL2 Activity
Listen to Joe.
This is the exact same problem as with the slider during the blackjack romp.
Only difference is two free range dimensions instead of one clamped linear dimension.
Cool project btw…It has more expressive potential.
I have got the sprite to drawn to the right of the original sprite, I want the sprite to be moved by clicking and dragging the sprite
else if (event.type == SDL_MOUSEBUTTONDOWN||SDL_MOUSEMOTION) {
if (event.button.button == SDL_BUTTON_LEFT) {
int mouseX, mouseY;
SDL_GetMouse…
pbivens67 said:
my only problem is how to implement the computer player
Make it play at a random valid position at first, and improve from there.
Optimal play (as in, aiming for the shortest way to winning) is a solved problem, but it's so good that you have no chance at all (especially if it plays fi…
I am switching to an exercise in my book, I want to sort the batting averages and names and print them to the screen
#include <iostream>
#include <string>
using namespace std;
class Average
{
private:
string name[12];
double avg[12];
public:
void getData();
void sortData(stri…
Recently I've decided to remake an old game I did on college. Here is the repo and itch.io:
https://github.com/arthurmoreno/campo-de-batalha
https://arthurmoreno.itch.io/campo-de-batalha
But I am not satisfied with the build / release process I've came up for windows. I would like some advice on how t…
With no-one coming forward to offer artistic support I pushed forward and reworked / improved to my limitations, all background graphics.
Then added the remaining lives indicator and improved AI attack patterns,
From very early on in the games development I wanted to use a restricted number of textur…
Hi, its Aleks.
This is my post mortem of making my first game from start to finish and publishing the game.
Game Page: https://zerohbeat.itch.io/zerohbeat-adventure
My game is a very simple and very short Adventure / Visual Novel style gameThe game is built using:
- C++ and SDL (for rendering, wi…