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Thanks @all8up . The interior AABB sounds like an AABB that would completely fit/ be encapsulated inside the exterior AABB. Which is what I did manually now with the ‘primary AABB’, which obviously causes other issues with culling, collision etc. All clear that there needs to be a separate (interio…
Wanted to follow up with some updates that others may find of interest.
On the subject of “de-saturating” my pixel shader color/lighting calculations/accumulations, I did encounter one nasty little bug that presented itself in non-obvious ways, and this dealt specifically with alpha. The short of it…
Don't mean to necro this thread, but wanted to update with another subtle gotcha that may be of interest to those doing a similar upgrade. I've been working on migrating to HDR rendering, and have thusly implemented such (float render target, color grading, tonemapping, etc.). This all …