Hello, I would like to implement a puppeteer mechanic in Unity for VR. The controllers of the VR headset for the hands should serve as the sticks needed to move the puppet as a puppeteer. The puppet underneath, which I have modelled, should move like hanging on strings according to the movements of the VR controllers in the hands - if I raise the hands higher, the puppet straightens up - if I put down the ‘sticks’, it collapses. I thought maybe this could be done with some kind of a realtime control rig? But I'm not quite sure how I can realise this...does anyone have any ideas and could help me?