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A puppeteer mechanic in VR Unity

Started by December 02, 2024 03:18 PM
0 comments, last by peter123unity 2 weeks, 1 day ago

Hello, I would like to implement a puppeteer mechanic in Unity for VR. The controllers of the VR headset for the hands should serve as the sticks needed to move the puppet as a puppeteer. The puppet underneath, which I have modelled, should move like hanging on strings according to the movements of the VR controllers in the hands - if I raise the hands higher, the puppet straightens up - if I put down the ‘sticks’, it collapses. I thought maybe this could be done with some kind of a realtime control rig? But I'm not quite sure how I can realise this...does anyone have any ideas and could help me?

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