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puzzle Ideas for 2d platformer

Started by January 15, 2025 08:58 PM
5 comments, last by Baylor18 9 hours, 33 minutes ago

My game is about a necromancer using his minions to escape a labyrinth he is entumbed, so far I can't come up with any good underground cave style puzzles except easy and predictable puzzles like levers to open doors and such. Any ideas usable in a underground cave especially magical ideas would be great. Thank you any who respond

Maybe do one where you have to find keys over the map or do like a identify a object

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Try to find a different angle to understand the problem.

For example, instead of thinking about objects, thank what you want that the user should spent their time with?

Think about other problems in caves, how to make light? Have a cup of coffee? A shower? etc

Quite likely none of them will appear in the game, but you may get triggered by other ideas that make more sense in the game.

@Alberth I actually think I'll use the light idea, Thank you for responding

@GerryCraft I will definitely use some item identifying mechanics, thank you for the idea

Maybe you could do puzzles where the necromancer has to sacrifice some minions to open paths, like feeding a minion to a magical creature or using them as weights on pressure plates. It’d make players think about their resources more.

Additionally, what if some puzzles involve combining spells, like using fire to melt ice walls or summoning shadows to reveal hidden paths? Could make it less predictable.

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