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Latest virtualreality Activity

Hello, I would like to implement a puppeteer mechanic in Unity for VR. The controllers of the VR headset for the hands should serve as the sticks needed to move the puppet as a puppeteer. The puppet underneath, which I have modelled, should move like hanging on strings according to the movements of…

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Hello,

I'm trying to follow this tutorial: https://arm-software.github.io/opengl-es-sdk-for-android/multiview.html

Yes yes, I understand it's for Android, but checking my OpenGL extensions list I fond it is supported by my computer:

$ glxinfo | grep "GL_OVR_multiview"
    GL_NV_viewport_array2, GL_NV…
5,226 views
mfilion
November 02, 2020 08:19 PM
Monado OpenXR update: Passing conformance, Android support & more

Now available, Monado 0.4 OpenXR runtime introduces initial support for Android and passes all of the OpenXR conformance tests with both OpenGL and Vulkan on desktop with a simulated device.

https://www.collabora.com/news-and-blog/news-and-events/monado-update-passing-conformance-android-support-and…

7,125 views

I'm trying to find out how to do play audio when using the new Unity XR Plugin.I tried searching on DuckDuckGo and all the tutorials I found were related to the official Oculus integration and not the Unity XR plugin. I also found this documentation, but not sure how to get started.

Oh and one last …

5,179 views
mfilion
July 17, 2020 04:32 PM
Lighthouse positional tracking in Monado with libsurvive

HTC Vive (Pro) & Valve Index users can now experiment with positional tracking with a fully open source stack, thanks to the implementation of a libsurvive driver in Monado, the OpenXR runtime for Linux.

https://www.collabora.com/news-and-blog/news-and-events/lighthouse-positional-tracking-in-mo…

6,290 views
mfilion
July 01, 2020 03:48 PM
Monado: Multi application support & OpenXR 's XR_EXTX_overlay extension now available

The recent improvements in Monado including out of process compositing and multi layer rendering released with v0.2 prepared the requirements to implement OpenXR's XR_EXTX_overlay extension and multi application support, which are both now available!

Read more: https://www.collabora.com/news-and-blo…

6,737 views
mfilion
May 29, 2020 05:25 PM
Monado OpenXR runtime development gaining momentum: version 0.2, multi-layer support & more!

With the excellent (online) edition of Augmented World Expo 2020 in full swing this week, what better time to announce version 0.2 of the Monado OpenXR runtime for Linux! It's been a very busy three months since the last Monado developer update and there are a number of exciting developments to sha…

5,743 views
mfilion
April 30, 2020 02:59 PM
New Out of Process Compositor in Blender OpenXR Monado

A new monado-service binary and out of process compositor has landed in Monado, the fully Open Source OpenXR runtime for Linux! Here's a demo of the compositor's new abilities running with the new Blender OpenXR VR Session.

https://www.collabora.com/news-and-blog/news-and-events/service-process-and-…

5,493 views

Hi to all the community members here,

I am Louis from CoBlix and I would like to gather feedback for an engine that I have been building since last year. Do appreciate all of your feedback.

Few years ago while I was still studying in college, I had been teaching the fundamentals of code by using Scra…

2,935 views
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