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Programming
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Question about portability
Started by
Admirable
with
6
comments, last by
LorenzoGatti
4 months ago
General and Gameplay Programming
Render engine directx11 architecture
Started by
Sekt4nt
with
1
comment, last by
NubDevice
4 months ago
architecture
render
directx11
Engines and Middleware
Create a Window with WinAPI wihtout main or WinMain
Started by
AdamOnAir
4 months ago
winapi
Engines and Middleware
ofstream from static library in dll cause an access violation error
Started by
Sekt4nt
with
4
comments, last by
Sekt4nt
4 months ago
file
stream
runtime
General and Gameplay Programming
Which is faster
Started by
Calin
with
8
comments, last by
frob
4 months ago
General and Gameplay Programming
How to render a mesh in directx 11?
Started by
Sekt4nt
4 months ago
Engines and Middleware
Capturing a screenshot from window handle
Started by
sp00kie
4 months, 1 week ago
Graphics and GPU Programming
OGRE_NEW Root("",""); Access violation reading location 0x00500065
Started by
Sekt4nt
with
3
comments, last by
Sekt4nt
4 months, 1 week ago
Ogre
Exception
1.6.5
General and Gameplay Programming
[D3D12] Why GPU bubble(Idle) between two ExecuteCommandLists
Started by
JellyCe
with
1
comment, last by
JellyCe
4 months, 1 week ago
d3d12
Graphics and GPU Programming
Texture Mapping Issue on Rendering Volumetric Clouds
Started by
isu diss
with
14
comments, last by
isu diss
4 months, 2 weeks ago
Graphics and GPU Programming
Mesh LOD selection
Started by
Alundra
with
9
comments, last by
frob
4 months, 2 weeks ago
Graphics and GPU Programming
glUseProgram
Started by
tlewick1
with
2
comments, last by
JoeJ
4 months, 3 weeks ago
Graphics and GPU Programming
Less ifs in shadow HLSL / spotlight shader
Started by
cozzie
with
2
comments, last by
cozzie
4 months, 3 weeks ago
Graphics and GPU Programming
Distortion of objects after a simple shader effect
Started by
cvaqabond
4 months, 3 weeks ago
Graphics and GPU Programming
Doom 3 touchscreens in DirectX
Started by
shortround
4 months, 3 weeks ago
Graphics and GPU Programming
getaddrinfo() returning broadcast address
Started by
SBD
with
4
comments, last by
SBD
5 months ago
Networking and Multiplayer
Relationship between resolution and polygon count
Started by
Newgamemodder
with
26
comments, last by
JoeJ
5 months ago
Graphics and GPU Programming
Car Physics - Handling RPM, Torque & BHP
Started by
snoken
5 months ago
vehicle
Physics
car
Math and Physics
sprite sheet pseudo 3d full freedom rotation
Started by
mutable-copy
with
2
comments, last by
CreationHunter
5 months ago
Rotation
Graphics and GPU Programming
Magic Networking
Started by
Evil_Lootly
with
3
comments, last by
tylorn
5 months ago
Networking and Multiplayer
DX12 generic root signature performance implications
Started by
graphicsprogrammer7869
5 months ago
DX12
Graphics and GPU Programming
Direct3D9: Can you share a depth buffer between a MSAA rendertarget and a non-MSAA RT?
Started by
Tubos
with
2
comments, last by
Tubos
5 months ago
Direct3D9
Graphics and GPU Programming
Reverse engineering CSO shader files?
Started by
Angels
with
1
comment, last by
frob
5 months ago
Graphics and GPU Programming
Porting HLSL from fx_2_0 to fx_5_0
Started by
jonwil
5 months, 1 week ago
Graphics and GPU Programming
Variable subdivision creating artifacts
Started by
Chillzy
with
1
comment, last by
Chillzy
5 months, 1 week ago
sphere
Tessellation
Algorithm
Graphics and GPU Programming
Help needed porting D3DX9 shader code to DX11
Started by
jonwil
with
2
comments, last by
taby
5 months, 1 week ago
Graphics and GPU Programming
Better option than using a static bool?
Started by
taby
with
9
comments, last by
taby
5 months, 1 week ago
dearimgui
General and Gameplay Programming
error C2955 "use of class template requires template argument list" with C++17 Standards when default template parameter is provided
Started by
PolarWolf
with
5
comments, last by
Juliean
5 months, 2 weeks ago
C2955
General and Gameplay Programming
Can someone explain why studios making large space games are congratulated when they make their game capable of using double precision, allowing it to be very large?
Started by
thethethethethe
with
13
comments, last by
frob
5 months, 2 weeks ago
math
MMO
General and Gameplay Programming
Scaling tessellation displacement with texture mapping
Started by
Josh Klint
with
4
comments, last by
JoeJ
5 months, 2 weeks ago
Graphics and GPU Programming
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