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The default behavior ( unless stated otherwise ) for GL apis, is to be ‘synchronous’, as if you think about it, without this behavior, user would have to be burden with maintaining synchronization after any GL api call. This is what makes it possible to create a texture then use it immediatel…
Hi Everyone!
I'm trying to figure out how long time it takes the PS4 to Encode a single frame and prepare to send it out!
I'm guessing it's using a AMD VCN chip to do this but Iv'e seen reports ranging from 4ms to 15ms.
Does anyone know what side is closer to the truth?
Cheers, Fred
You need to take into account that >>you<< have to pay for such a game for every player you'll have in the end because the game running on a server will cause third-party services like AWS to run on a higher workload and the service provider wants this costs back from you. So the main q…
Dr. Wohn’s research area is human-computer interaction in the context of social media, focusing on non-conscious use of technology, such as media habits, and their relation to psychological well-being and interpersonal relationships. She also studies how social media can help wi…
I’m upgrading my OpenGL engine to work in larger batches.
For dynamic object instanced rendering, I upload “packed” (32 byte) individual transform data through SSBO. I then run a shader to unpack the transform data and to do matrix multiplications and finally I’m using instance rendering to draw (I …
Introduction
Marketing a new product can be difficult. It’s doubly difficult when it’s in a new space, like real-time streaming … if that’s even the right way to classify StreamSDK. Pursuant to this challenge, one way to reach people is to present novel new demos that showcase the power of the platf…
StreamSDK has unlimited use cases, but game streaming and the inherit feature of going online multiplayer with ease is a fun one!
In this case, we're running the Super Nintendo rendition of Teenage Mutant Ninja Turtles from inside Unity on a PC and then playing it in online two-player mode fro…
Hi!
We'd like to share with you the video we prepared to highlight and thank all the amazing content creators who participated in the latest Demo and Streaming Event of our indie strategy card game Causa, Voices of the Dusk, which took place during the last weekend of November.
It was extremel…
I'm sorry if is not clear. Here are some light techniques and unity learn official source.
Unity light techniques:
- Realtime lighting
- Baked GI lighting (Global Illumination)
- Precomputed realtime GI lighting
Source:
https://learn.unity.com/tutorial/introduction-to-lighting-and-rendering#