Heey guys,
i'm creating a game for cloud streaming services and i need to choose a unity light technique, the problem is: i have no idea of what i should choose.
About the project:
My game is a huge universe with planets that you can visit and the planets light source* are stars, the cycle of day and night is just the planet spinning, making the star illuminate only 50% of the planet.
Yeah, it's basically a real life universe simulation (thanks cloud streaming), i don't know if i choose baked lightmapping or real-time lighting, or another technique. Oh, also it's a multiplayer project.
* = I'm talking about the natural light source, because some planets are populated, so artificial light made by citizens doesn't count. Also, only things near a star are illuminated, the rest of the universe is dark (as in real life)
Well, i watched some tutorials of how to make good real time light:
https://www.youtube.com/watch?v=wwm98VdzD8s
If you don't know what i'm talking about, here are some light techniques and unity learn official source.
Unity light techniques:
- Realtime lighting
- Baked GI lighting (Global Illumination)
- Precomputed realtime GI lighting
Source:
https://learn.unity.com/tutorial/introduction-to-lighting-and-rendering#
And after all that, i still don't know what light technique to use, give me your opinions!
Choosing a light technique for my cloud-streaming game
Emanuel Messias, R.d.S
Brazil, São Paulo
I'm not 100% clear on your question, but are you talking Directional vs Point vs <other> light sources?
If so, I'd suggest point lights for stars when in space. I'm not clear if your game concept allows for gameplay on a planet surface, but if so I'd suggest directional light to simulate the star/sunlight at the surface.
Admin for GameDev.net.
I'm sorry if is not clear. Here are some light techniques and unity learn official source.
Unity light techniques:
- Realtime lighting
- Baked GI lighting (Global Illumination)
- Precomputed realtime GI lighting
Source:
https://learn.unity.com/tutorial/introduction-to-lighting-and-rendering#
Emanuel Messias, R.d.S
Brazil, São Paulo
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