Advertisement

Latest light Activity

Shadow problem in directx11

@MitsubishiMagna Forget, I solved the problem




After this line → float2 shadowUV = lightPos.xy * 0.5f + 0.5f;
I should been write this → shadowUV.y = 1 - shadowUV.y;

2,919 views
Advertisement
PointLight troubles in directx11

I solved the problem, my normals was incorrect

965 views
klg71
April 22, 2023 10:44 AM
Light and Shadow
Raiding Zone: Light and Shadow

I managed to separate each level into a scene. That makes it possible to bake light and occlusion into the scene. I had some problems learning which parameters work best.

The baking time was a marginal issue because my own computer only has a GTX1080 installed.

The next…

2,778 views
Making soft, blobby lights

@JoeJ Ah, sorry--it looks like we replied at pretty much the same time!

Indeed, if the approach given by a light breeze, above, turns out to not work in some case, then what you post looks like it might well be worth investigating. Thank you! ^_^

5,847 views
enigma_dev
April 18, 2022 12:42 AM
DevBlog 23 - Light Speed VFX, Player Slow Motion, and Asteroids



The Space Jump effect is pretty simple when looking at its individual components.

Previously I created a 3D star field for the environmental rendering.

I use the 3D locations of these stars in the effect.

When the effect starts, I start cranking up the light emitted for each star.

This is done by just …

11,553 views

Key_C0de said:
I have already implemented shadow mapping for 1 light source in a way that is satisfactory to me. I was in search of a way to expand this, by using multiple shadow casting lights and just have them “add” their contributions to the finalColor of the final Pixel Shader. How do I do this…

9,294 views

I've been reading the document of  UE4 about shadow.And it refer to a term called per-object shadows in the section of stationary lights.I just confused about what the exactly meaning of per-object shadows.Is it a kind of method just like cascaded shadow map?I've searched nothing about it…

4,100 views
Advertisement
Advertisement
Advertisement