Hi , Im trying to write code a my Procedural Platformer Game , but i have no idea where to start.
Ive looked up A* Pathfinding in general, but i cant seem to find A* Pathfinding with Procedural Platformer Levels. That is, jumping from platform to platform.
So would anyone give me some pointers as to how to approach this problem ?
That is, taking into the account of the:
- Enemies Physics ( Gravity , Acceleration, Speed )
- Enemies jumping from platform to platform
How would i be coding it different for a normal A* Pathfinding and a Procedural Level.
Link for A* Pathfinding Tutorial
- https://www.youtube.com/playlist?list=PLFt_AvWsXl0cq5Umv3pMC9SPnKjfp9eGW
Link for Procedural Level
- http://ashblue.github.io/pathfinding-platformer/
This is a video tutorial series by Sebastian Lague that walks through pathfinding for games with the Unity engine.
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thanks, bro!