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Networking and Multiplayer Tutorials
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New World Interactive: How IMS Game Server Operations Help Enable Greater Cost Management
By
GameDev.net
, published November 12, 2021
improbable
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14,767
How to update your game without impacting player experience (or revenue)
By
GameDev.net
, published September 19, 2021
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6 must-knows about effective infrastructure management from the experts
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GameDev.net
, published September 10, 2021
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14,793
7 Things you need to know about Game Server Hosting Orchestration for a great player experience
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GameDev.net
, published September 08, 2021
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17,033
How to leverage launch events for a great player experience (without your servers crashing)
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GameDev.net
, published September 05, 2021
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How to nurture a holistic, proactive, approach to technology problem-solving
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GameDev.net
, published September 03, 2021
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5,570
How to mitigate launch uncertainty with game server orchestration
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GameDev.net
, published September 02, 2021
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How Experimenting with Scale and Simulation Helped Midwinter Entertainment Find Fun with Scavengers
By
GameDev.net
, published August 11, 2021
SpatialOS
improbable
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Gaining Observability Over Multiplayer Games
By
khawk
, published July 20, 2021
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12,751
Avoid the mounting costs of multiplayer games with hybrid cloud
By
GameDev.net
, published July 14, 2021
improbable
cloud
multiplayer
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How Scavengers is launching across multiple platforms and stores with cross-play
By
GameDev.net
, published July 09, 2021
ims
improbable
multiplayer
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12,485
Finding the fun: How Midwinter Entertainment improved Scavengers gameplay with rigorous testing
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GameDev.net
, published June 16, 2021
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11,234
Game operation costs: the unpredictable beast?
By
GameDev.net
, published June 08, 2021
zeuz
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4
12,191
Case study: How to launch on Epic Games Store with Hybrid Cloud Hosting
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GameDev.net
, published June 05, 2021
Networking and Multiplayer
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7
11,194
Focus on the magic: how we found the freedom to create Scavengers
By
GameDev.net
, published May 30, 2021
multiplayer
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12,739
Building Your First Online Multiplayer Game in Unity – 5 Steps with PlayFab Server Hosting
By
mail@gamebackend.dev
, published February 14, 2021
playfab
multiplayer
Unity
development
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BaaS MPlayer Services Mega Comparison Sheet
By
i42-Xblade
, published May 29, 2020
multiplayer
Discord
photon
amazon
AWS
baas
mplayer
playfab
gamesparks
unet
gametech
authoritative
chilliconnect
smartfoxserver
xtralife
agones
acceleratxr
uetopia
nakama
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7,843
Epic Online Services (EOS) <> Unity (Quickstart+Src)
By
i42-Xblade
, published May 29, 2020
Unity
eos
Epic
baas
Tutorial
SDK
quickstart
guide
src
sourcecode
srccode
Networking and Multiplayer
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Add Multiplayer to a Game in Four Steps using Amazon GameLift
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GameDev.net
, published August 23, 2019
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9,458
Five Reasons to Choose Amazon Gamelift
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GameDev.net
, published July 22, 2019
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