Latest development Activity
You need to snapshot position and velocity, and forward that. When playing back, you need to simulate using that same position and velocity. This will let you put entities in the “right” place no matter what the rendering frame rate is.
The draw-back is that you will render entities in positions tha…
Just send you request on Discord
@Tom Sloper The link we shared is intended to serve as a reference for the type of project we aim to develop. While it doesn't represent our final vision, it helps illustrate some of the concepts and features we're considering. We're currently in the research and planning phase to ensure we create …
Hey JoLumaya,
We are an experienced team of developers and are pleased to assist you with your project to create a remake of Dinosaur Planet based on the leaked 2021 Beta build. We can create a complete and enhanced version of Dinosaur Planet that includes the missing content from the beta and…
Hello, I am a young game developer. I embarked on the perilous adventure of creating a first-person horror game inspired by several games:
Condemned “https://store.steampowered.com/app/4720/Condemned_Criminal_Origins/?l=french”
Silent Hill (do I need to introduce it to you?)
ill “https://store.steampo…
LAST: Stumbling Blocks of Higher Education and the First Bullet
This is part of a series of same titled blogs that focus on the teaching of gaming above the high school level. As a professor who taught (and sometimes still teaches) gaming, I’ll share my perspective on the pros and cons.&…
$80,000 competition for college students and game developers! I'm Justin, representing Innovatrium through a project and opportunity with the United States Air Force. Currently, Innovatrium and USAF are hosting a competition called "Project DAWG", in communication with Unity Gaming. The Air Force i…
Join us in our weekly live webinars to learn more about SCILL - Gamification as a Service and how to gamify your Unity application.
- The power of gamification and why you should get involved.
- What is SCILL - Gamification as a Service?
- Unity SCILL SDK - quick and easy setup.
- Showcase and tech deep dive.
- Q…
This update features the very last implementation on Hibotchi's "to-do" list; a visual history of gauntlet attempts that the player has undergone. From now on, there's nothing else that's important enough to include in the final release, just polish! (Namely, re-implementing some systems and r…
Greetings! My name is Nikita Proskurin, CEO and Co-founder of Rummy Games team, and the Saturated Outer Space video game, and in within short stories I’d like to share:
- My experience and concerns about starting and developing your own video game.
- My beliefs in creating and developing your game…
Modern game developers understand that it’s not enough just to create an awesome game — you have to make it accessible to the broader public. That’s where localization comes in.
Simple as it may seem, however, some companies still struggle or even fail when localizing their product. And we’re not ev…
Hi all, it's been a couple of months since the last major launch - quite a difference from the usual month between launches. I've been making additions to too many different parts of the game at once, which has proved difficult and harrowing to test all of the interactions between various bits. The…