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Latest math Activity

Issue with sampling octahedral probes in a fragment shader

Try forcing highp precision everywhere in the fragment shader, disabling mipmaps, using nearest-neighbor filtering, and verifying UV alignment. Compare encoded/decoded values in compute vs fragment shaders. Also check for texel padding and interpolation errors at probe boundaries.

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Tphone12 said:
double precision because it represents a significant technical achievement that overcomes a major limitation in game development

How do you figure that? There's nothing inherently hard about double precision. For code it's writing “double” instead of “float”. For C-derived languages do…

7,128 views
Trajectory line indicator discussion

Jikoob said:
When narrowing down my question to the simple diagonal throw/free fall problem I do agree that the math here is not complicated and it's probably the best way to implement such mechanic.

To me, the argument usually is: If the problem has an analytical solution, then i really want to use …

7,285 views

A major part of gameplay is making sure objects are at the right places at the right times. This means you must understand the mechanisms behind how objects in a scene are placed at a particular position. You need to know how to do stuff like program a door to swing open when activated, or calculat…

5,667 views

@taby Yep that is the best one I found so far. It solved every equation I put in it so far except the one I need. Maybe it is not the calculator's fault but maybe I made an error (not in my code, but in my math theory.)

There is also EES but they are expensive.

5,004 views
Linear Interpolation Explained

Linear interpolation is everywhere. Games, 3D animation, image creation tools and much more all rely heavily on interpolation, so having a thorough understanding of linear interpolation is extremely important.

This text is somewhat geared towards game developers, however it's general enough to apply…

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