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Programming
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Error handling: To check every little error or confidently skip them?
Started by
arly
with
13
comments, last by
taby
1 year, 3 months ago
General and Gameplay Programming
Code Localization (UTF-8 vs UTF-16)
Started by
Rewaz
with
9
comments, last by
Alberth
1 year, 3 months ago
C++
windows
languages
General and Gameplay Programming
Slip ratio and angle precision at low speeds
Started by
chedsapp
with
1
comment, last by
Aressera
1 year, 3 months ago
slipangle
tiredynamics
vehicledynamics
Math and Physics
Fixed Function Pipeline - DX9
Started by
Robbo5000
1 year, 3 months ago
Graphics and GPU Programming
[D3D12] Can I legally query next back buffer index?
Started by
Natorin Gaoka
1 year, 3 months ago
Graphics and GPU Programming
Matrix vs Vector for Location
Started by
scruthut
with
3
comments, last by
patrisia
1 year, 3 months ago
matrixvectorlocationpositionphysicsrenderingrenderable
Math and Physics
DX9-MSAA and SweetFX Problem
Started by
cvaqabond
1 year, 3 months ago
Graphics and GPU Programming
I cannot apply Anti-Aliasing to shadows in Directx9
Started by
cvaqabond
with
5
comments, last by
cvaqabond
1 year, 3 months ago
Graphics and GPU Programming
What makes games in PC compile their shaders during runtime?
Started by
arly
with
5
comments, last by
arly
1 year, 3 months ago
Graphics and GPU Programming
TIL: How to zoom into a part of the map in a strategy game
Started by
tadeo
1 year, 3 months ago
CameraControl
strategygame
zooming
General and Gameplay Programming
DirectX12 lighting with weird stripes
Started by
ruka
with
1
comment, last by
JoeJ
1 year, 3 months ago
directx12
lighting
Shader
Graphics and GPU Programming
Follow camera causes flickering
Started by
snoken
with
2
comments, last by
snoken
1 year, 3 months ago
OpenGL
camera
Rotations
General and Gameplay Programming
Puzzling Delays with ID3D12GraphicsCommandList::Reset - Seeking Optimization Tips
Started by
sindhuagarwal
with
1
comment, last by
Gnollrunner
1 year, 3 months ago
Graphics and GPU Programming
ID3D12GraphicsCommandList::Reset can take long time sometime.
Started by
jie9
with
3
comments, last by
Gnollrunner
1 year, 3 months ago
Graphics and GPU Programming
How do you serialize animated environment items
Started by
Calin
with
2
comments, last by
Calin
1 year, 3 months ago
Engines and Middleware
How to manage Resource lik Mesh, Material, Script on your game engine's core system?
Started by
Winteradio
with
1
comment, last by
frob
1 year, 4 months ago
entitycomponentsystem
GameEngine
DesignPattern
Engines and Middleware
Ray pipeline to Ray tracing vulkan
Started by
vanitynie
with
4
comments, last by
vanitynie
1 year, 4 months ago
Graphics and GPU Programming
I am developing a game engine but is it bad to import all textures in the project?
Started by
yimx
with
9
comments, last by
Vilem Otte
1 year, 4 months ago
directx11
DX11
Engines and Middleware
New To D3D12: How to bind SRVs?
Started by
isu diss
with
1
comment, last by
isu diss
1 year, 4 months ago
D3D12DirectX12
C++
Graphics and GPU Programming
When DX11 can drops data in the render target?
Started by
betauser
1 year, 4 months ago
Graphics and GPU Programming
Rotating object to face in direction of movement causing roll
Started by
snoken
with
4
comments, last by
JoeJ
1 year, 4 months ago
OpenGL
C++
math
General and Gameplay Programming
Vulkan bidirectional path tracer
Started by
taby
with
17
comments, last by
taby
1 year, 4 months ago
Graphics and GPU Programming
Distant Star Rendering
Started by
Aressera
with
9
comments, last by
Aressera
1 year, 4 months ago
Graphics and GPU Programming
dx9 pong game
Started by
pbivens67
with
9
comments, last by
scott8
1 year, 4 months ago
Graphics and GPU Programming
ID3D11Device::CreateTexture2D method fails to create texture array with mipmaps
Started by
Rancid
with
2
comments, last by
Rancid
1 year, 4 months ago
directx11
DX11
Graphics and GPU Programming
New To D3D12: Unable to render in D3D12
Started by
isu diss
with
3
comments, last by
JoeJ
1 year, 4 months ago
D3D12DirectX12
C++
Graphics and GPU Programming
How to make (Child - Attach) system with Item type
Started by
Rewaz
with
1
comment, last by
LorenzoGatti
1 year, 4 months ago
C++
General and Gameplay Programming
Cube Mipmap Generation is Ridiculously Slow
Started by
Aressera
with
13
comments, last by
JoeJ
1 year, 4 months ago
Graphics and GPU Programming
Library for game server list?
Started by
Josh Klint
with
1
comment, last by
hplus0603
1 year, 4 months ago
Networking and Multiplayer
Advice? Connecting with Steamworks API using C#
Started by
Devvin
with
1
comment, last by
Devvin
1 year, 4 months ago
Engines and Middleware
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