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Programming
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Decode BC6 texture data?
Started by
Josh Klint
with
9
comments, last by
Vilem Otte
1 year, 4 months ago
Graphics and GPU Programming
Easy way to draw/render text in DirectX12
Started by
alexovsky
1 year, 4 months ago
d3d12
directx12
DX12
Graphics and GPU Programming
Colliding against objects that don’t move
Started by
Calin
with
2
comments, last by
Calin
1 year, 4 months ago
General and Gameplay Programming
(directX11 PhysX) How can i get contact position between kinematic actors?
Started by
cww9512
with
2
comments, last by
cww9512
1 year, 4 months ago
PhysX
collision
kinematic
Math and Physics
Question on how to control the Niagara Particles in Unreal Engine 5
Started by
DM681
1 year, 4 months ago
UnrealEngine5
niagara
Engines and Middleware
The chunks the game is made of
Started by
Calin
with
13
comments, last by
JoeJ
1 year, 4 months ago
Artificial Intelligence
Server-side client command extrapolation and reconciliation
Started by
breggs
with
3
comments, last by
hplus0603
1 year, 4 months ago
Networking and Multiplayer
Xcode link statically Glew and curl
Started by
MikeCyber
with
1
comment, last by
MikeCyber
1 year, 4 months ago
General and Gameplay Programming
Designing a data driven crafting system using tags
Started by
slayemin
with
3
comments, last by
frob
1 year, 4 months ago
General and Gameplay Programming
Xcode build for arm64
Started by
MikeCyber
with
1
comment, last by
MikeCyber
1 year, 4 months ago
General and Gameplay Programming
In-game UI architecture
Started by
yah-nosh
with
9
comments, last by
NightCreature83
1 year, 4 months ago
General and Gameplay Programming
Rectangle keeps flashing in window
Started by
1negroup
with
1
comment, last by
scott8
1 year, 4 months ago
C
C++
cpp
Graphics and GPU Programming
Depth precision and shadow bias
Started by
Aressera
with
3
comments, last by
Aressera
1 year, 4 months ago
Graphics and GPU Programming
Rendering Torus with line strip adjacency (not triangle)
Started by
cebugdev2
with
2
comments, last by
cebugdev2
1 year, 5 months ago
Graphics and GPU Programming
Why am I getting frame skips/reuses on monitors?
Started by
substantial8690
with
1
comment, last by
frob
1 year, 5 months ago
directx11
Unity
Graphics and GPU Programming
Input simulation timing problem
Started by
nullqubit
with
4
comments, last by
hplus0603
1 year, 5 months ago
Networking and Multiplayer
[Unreal Engine] Spikes are created instead of hills when editting the Landscape
Started by
Xtreme_93
1 year, 5 months ago
Engines and Middleware
Why contacts are not stable for Capsule-X -> X: Capsule,Sphere,Plane
Started by
isu diss
with
6
comments, last by
isu diss
1 year, 5 months ago
Math and Physics
Path tracing in Vulkan
Started by
taby
with
116
comments, last by
taby
1 year, 5 months ago
Vulkan
Raytracing
Pathtracing
Graphics and GPU Programming
General tips on programming enemies?
Started by
morbs
with
11
comments, last by
morbs
1 year, 5 months ago
General and Gameplay Programming
How to fix 2D rotation distortion
Started by
nomacaly
with
6
comments, last by
nomacaly
1 year, 5 months ago
math
Rotation
2D
Graphics and GPU Programming
What is the backend for RmlUI?
Started by
ShapeSpheres
with
2
comments, last by
ShapeSpheres
1 year, 5 months ago
General and Gameplay Programming
Move a rigid body to a point with an orientation
Started by
greg6
with
7
comments, last by
LorenzoGatti
1 year, 5 months ago
steering
rigidbody
Rotation
General and Gameplay Programming
Calculation of far distance plane based on yaw and pitch for a map renderer
Started by
maxammann
1 year, 5 months ago
trigonometry
math
perspective
Math and Physics
OpenGL game development - chris sheddon Book
Started by
rengedv
with
4
comments, last by
frob
1 year, 5 months ago
Graphics and GPU Programming
Calculating the far distance plan based on pitch and yaw for a map renderer
Started by
maxammann
1 year, 5 months ago
Math and Physics
New design pattern I discovered for dynamic behavior at run time without changing the coding of a object
Started by
scruthut
with
2
comments, last by
scruthut
1 year, 5 months ago
DesignPattern
features
dynamicbehavior
General and Gameplay Programming
Entity interpolation not being smooth at higher server send frequency
Started by
lomstfer
with
7
comments, last by
frob
1 year, 5 months ago
Networking and Multiplayer
water physics
Started by
scruthut
with
5
comments, last by
scruthut
1 year, 5 months ago
Math and Physics
An example of a nice movement technique
Started by
Vendetta8247
with
2
comments, last by
skinmarquee
1 year, 5 months ago
2D
platforming
Godot
General and Gameplay Programming
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