Latest Godot Activity
![Tutorial on creating a beat 'em up game in Godot in 10h [beginner/intermediate]](https://uploads.gamedev.net/forums/monthly_2025_02/medium.e81c98f749c443f6b2996836f3a9b9c4.background-gameplay.webp)
Hey everyone!
After winning the lowrezjam last year for an open-source beat’em up game I made in a week, I received quite a few requests to create a tutorial to help others build similar games. What started off as a small tutorial in November became a two-months intensive labor to stitch together a …
Hello everyone,
I've been developing a 2D physics engine for general-purpose use for about three years. Currently, it supports both rigid body and soft body dynamics, and I plan to add fluid dynamics soon. Of course, I also have many improvements and optimizations planned for the future.
Some technic…
Just uploaded my first tutorial on smooth platformer movement. I would love any feedback!
Buttery Smooth Platformer Movement | Godot 4 Tutorial https://youtu.be/STpems7xfe4
You know how Godot 4 is only 50 MBs and Open-Source? I wanna Fork a game engine from it? Any takers?
Just tired of wimpy game engines or ones that explode your computer. Blender had one that was depreciated, and Godot could use some work. If it's not possible that's fine but I'm a multimedia artist with a background in Blueprints so Visual Scripting is a must.
Any takers can come talk to me here or…
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I have been creating a new game using the Godot engine, one that I am able to just add whatever. so I'll go over all the "hardships" I've had.
Setting up Qodot.Qodot is an addon for Godot that allows you to create maps using the TrenchBroom Quake map editor. LET ME TELL YOU, if you want Half-Life, …
What I'm developing is a unique game that combines the old 2D RPGs that we all love and cherish with multiplayer aspects to allow for ever evolving dynamics between player controlled factions with results that will change and alter the game world dynamically.
But first, more about me.I am a 36 year…
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I have done a lot of work on Blast Castle in the past weeks/months and holding back writing another blog, so here I am! I don't want to bore anyone, so I'll get right to the changes!
The dictionaryOne of the things I always wanted to have was a way to keep track of discoveries. This object opens up…
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Today I worked on adding randomization to the shop aka the Fether Outlet. I made a couple of upgrades/attachments that appear at random, but in the future, there will be a lot more. there is still a lot of kinks to work out, but overall, I'm happy with it. Also, you can't actually buy things yet bu…
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The past 2 months I've been working on moving away from Unity. Over the years I've made a lot of editor tools for use in Unity, and I found that Godot didn't really suit my project, so I decided to make a custom engine that has all the runtime features that I use in Unity, and to which I would expo…
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With the recent changes of Unity pricing and billing, it appears that the number of users will go down … immensely. To be honest, I’m kind of glad. I’m not glad in a glee-filled way. I don’t like seeing things fail. I just was never a Unity guy.
When Unity started off, it seemed to…
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Welcome to the first installment of my Coding series of articles where I break down step by step how to achieve certain effects or mechanics in video games. The first of which I'll cover is a simple one but with big impact: slow motion. The code examples used are language agnostic (or pseudo-code),…
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HTC Vive (Pro) & Valve Index users can now experiment with positional tracking with a fully open source stack, thanks to the implementation of a libsurvive driver in Monado, the OpenXR runtime for Linux.
https://www.collabora.com/news-and-blog/news-and-events/lighthouse-positional-tracking-in-mo…
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In episode 24, Jeremy chats with an indie from New York City, Jasmine Greene, who co-founded Luminosity back in 2015 after a previous studio shuttered. Since then, Luminosity has released several titles, including The Painter's Apprentice on Steam and Tortuga Racing on mobile. Next up for Luminosit…
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The Godot team pushed out a new development build of the next Godot 3.2 release. Note that this release is a beta build, so it's not suitable for production use but is useful for checking out new features in development.
The detailed changelog includes items such as:
- Support for pseudo-3D depth in 2D…
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Godot has been running on Oculus Quest since early 2019 with improvements made throughout the year. To help developers with this integration, the Godot team has posted a tutorial walkthrough for Oculus Quest development with Godot from start to finish.
You'll need Godot 3.2 or later (currently in b…