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Programming
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Removing jitter when rendering Velocity texture for TAA
Started by
snoken
with
8
comments, last by
Aressera
1 year, 9 months ago
TAA
HLSL
DX12
Graphics and GPU Programming
Convert memory for surface
Started by
GameDevCorn
with
8
comments, last by
GameDevCorn
1 year, 9 months ago
SDL2
memory
Graphics and GPU Programming
conversion problem
Started by
GameDevCorn
with
4
comments, last by
GameDevCorn
1 year, 9 months ago
memory
conversion
Casting
Graphics and GPU Programming
How to get dependencies, libraries, and include path in external project of cmake
Started by
Winteradio
with
1
comment, last by
dimi309
1 year, 9 months ago
C++
CMake
Build
Artificial Intelligence
Sequential impulse solver bounce without restitution
Started by
CasualKyle
with
9
comments, last by
CasualKyle
1 year, 9 months ago
sequential-impulses
Math and Physics
Circle movement
Started by
Rewaz
with
6
comments, last by
kwikc
1 year, 9 months ago
General and Gameplay Programming
Read hardware options for USB Com port device
Started by
DividedByZero
with
3
comments, last by
frob
1 year, 9 months ago
C++
windows
General and Gameplay Programming
DX11 HLSL ... looking to update a simple terrain mesh
Started by
Hoek67
with
1
comment, last by
realSuperku
1 year, 9 months ago
directx11
GPU
HLSL
General and Gameplay Programming
Vulkan ray tracing app
Started by
taby
with
2
comments, last by
taby
1 year, 9 months ago
Vulkan
C++
Graphics and GPU Programming
Pong and DirectX9
Started by
pbivens67
with
16
comments, last by
Geri
1 year, 9 months ago
C++
directx9
Graphics and GPU Programming
PBR specular BRDF shines through on back side of mesh with normal maps
Started by
Aressera
with
4
comments, last by
sophia9
1 year, 9 months ago
Graphics and GPU Programming
How to properly cancel camera motion blur?
Started by
Jamsers
with
4
comments, last by
Jamsers
1 year, 9 months ago
Graphics and GPU Programming
Vulkan synchronization
Started by
taby
with
1
comment, last by
taby
1 year, 9 months ago
Vulkan
C++
synchronization
Graphics and GPU Programming
Pre-Calculating Lightmaps using the depth buffer for shadowing
Started by
danqua
with
5
comments, last by
danqua
1 year, 9 months ago
OpenGL
glm
glReadPixels
Graphics and GPU Programming
Fluid Engine, Physics and Implementation
Started by
Ferik
1 year, 9 months ago
Math and Physics
If a neural net can abstract an input from other inputs, is it better to calculate that input for it so it doesn't have to abstract it? Does making the input layer wider reduce the depth needed?
Started by
CyJackX
with
6
comments, last by
alvaro
1 year, 9 months ago
neuralnets
Artificial Intelligence
State management
Started by
Togame
with
2
comments, last by
Togame
1 year, 9 months ago
General and Gameplay Programming
Serial communication issue
Started by
DividedByZero
with
3
comments, last by
DividedByZero
1 year, 9 months ago
C++
General and Gameplay Programming
Intercept/Get information about game map
Started by
arthur_henrique
with
5
comments, last by
frob
1 year, 9 months ago
Squad
maps
map
Networking and Multiplayer
[DX11] Branch in postprocessing-shader causes random flickering in certain circumstances
Started by
Juliean
with
1
comment, last by
Juliean
1 year, 9 months ago
Graphics and GPU Programming
Vehicles hitting characters - prediction problems
Started by
Fury22
with
2
comments, last by
BigWall
1 year, 9 months ago
Networking and Multiplayer
Advice on how to achieve this look
Started by
MrKrabZ
with
1
comment, last by
quou
1 year, 9 months ago
Graphics and GPU Programming
Software Generating of Mip Maps
Started by
AhmedSaleh
with
18
comments, last by
AhmedSaleh
1 year, 9 months ago
Graphics and GPU Programming
Normal map mip generation
Started by
Aressera
with
7
comments, last by
Aressera
1 year, 9 months ago
Graphics and GPU Programming
Conceptual questions on shadow mapping
Started by
graphics_envy
with
4
comments, last by
Geri
1 year, 9 months ago
shadows
Graphics and GPU Programming
How should I apply 3D noise to sphere?
Started by
Chillzy
with
17
comments, last by
Chillzy
1 year, 9 months ago
OpenGL
Noise
Spheres
Graphics and GPU Programming
Ray marching accumulation
Started by
taby
with
6
comments, last by
taby
1 year, 9 months ago
C++
GLSL
Graphics and GPU Programming
OpenAL Ring Buffer of Buffers Into Source
Started by
L. Spiro
with
1
comment, last by
L. Spiro
1 year, 9 months ago
openal
General and Gameplay Programming
Skinning question
Started by
RobM
with
4
comments, last by
RobM
1 year, 9 months ago
C++
skinning
Quaternions
Graphics and GPU Programming
Looking for a little help with a .Net 6 Web Api for a web/mobile rpg
Started by
addictCoderCS
1 year, 9 months ago
C#
sql
General and Gameplay Programming
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