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Latest CMake Activity

Normally targets (what is declared with ADD_LIBRARY or ADD_EXECUTABLE) carry this information with them if you declare them under the same project and link them together using PUBLIC for the “dependecy” libraries.

For example:

PROJECT(MyProject)
ADD_LIBRARY(LOGLIB logmain.cpp)
TARGET_INCLUDE_DIRECTOR…
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Hello! I would like to invite you to the project I am currently working. 

This is the Gamedev Hackatron. I'm currently working on it alone. Struggling financially and emotionally a bit after recent events in the Europe; had depression.

This is the video of me working on it. If you would like to …

4,044 views

The problem is that the compiler cannot open glfw3.h included in an imgui file. You would need to add the glfw include path to target_include_directories. of the imgui target.
But then you also have to link against glfw when building imgui, so there wouldn't be undefined symbols.  
However I wou…

9,076 views
C-Research
February 28, 2022 05:54 PM

Acosix said:

C libraries are old but useful for 2D games.

True. Much of the C libraries have been matured, even perfected, so no need to “reinvent the wheel”.  Many people discover that a lot of frameworks, engines, middleware, and tools have a lot of C at least embedded in the source. Some are …

46,588 views
rileyman
April 16, 2021 07:21 PM
The Colon Case - Now Building with CMake

It's been a few months since I last posted about my next game, The Colon Case.  I've actually been reasonably (sporadically?) active on the project, but took a little detour over the past month to learn how to build C++ projects using CMake.

I'm happy to say that the source code for The Colon C…

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