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Latest skinning Activity

Hello Guys, I am building a Cloth Try On System to Virtually Try On Clothes, I wanted some advice and help regarding building the cloth assets using rigging and blendshapes. I have a existing rigged and skinned 3D model of a body with blendshapes. i want a way to build cloth 3D model that can also …

3,092 views
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@Aressera I just noticed that Blender is X+ right, Z+ up and Y+ into the screen (away from the viewer). One thing that I'm really confused about is that the mesh and animation I downloaded from Mixamo is X+ right, Y+ up and Z- into the screen, so essentially right-handed. When I load it into Blende…

5,824 views

Resolved this, there is an issue with the latest version of assimp causing this, reverted to assimp 5.0 and its working as expected now

4,585 views
Skeletal animation - Rotations seem to be inverted

@joej So.. scrolling through my geometry loader I found an innocent looking line of code I had forgotten about. 

finalVertex.z *= -1;

POOF everything is now working fine ?

Will go cry for a bit, I'll be fine.

5,620 views

Hi @ddlox,

Following your code, I found the problem (and again, thanks for your help, your post helped me a lot to understand about the blend skinning process ... =))

The engine that I'm using, is something like a 'handler', where I need to handle old models to a new Model system (the old uses int va…

6,920 views
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