Latest skinning Activity
Hello Guys, I am building a Cloth Try On System to Virtually Try On Clothes, I wanted some advice and help regarding building the cloth assets using rigging and blendshapes. I have a existing rigged and skinned 3D model of a body with blendshapes. i want a way to build cloth 3D model that can also …
@Aressera I just noticed that Blender is X+ right, Z+ up and Y+ into the screen (away from the viewer). One thing that I'm really confused about is that the mesh and animation I downloaded from Mixamo is X+ right, Y+ up and Z- into the screen, so essentially right-handed. When I load it into Blende…
Resolved this, there is an issue with the latest version of assimp causing this, reverted to assimp 5.0 and its working as expected now
@joej So.. scrolling through my geometry loader I found an innocent looking line of code I had forgotten about.
finalVertex.z *= -1;
POOF everything is now working fine ?
Will go cry for a bit, I'll be fine.
Hi @ddlox,
Following your code, I found the problem (and again, thanks for your help, your post helped me a lot to understand about the blend skinning process ... =))
The engine that I'm using, is something like a 'handler', where I need to handle old models to a new Model system (the old uses int va…