I am working as a 3D engineer on a non game related work, its a desktop rendering that renders and edit 3D stuff.
That means I am an experienced OpenGL dev and I know its core, vertex and fragment shaders, the maths (vector and matrix), etc. Before that I was a hobbyist game engine coder and built one though not high fidelity for OpenGL ES (mobile), I also know Directx 9.
Well, that reason for my background introduction, aside for being new to this site (my friend recommended it), is to let people know Im not a newbie to the 3D dev world but a relatively newbie to game/engine world.
I want to achieve this look in my target RTT game I am planning to do
Any Advice on how can I achieve this look?
1. how to render trees and grass efficiently
2. What type of shadow algo does it use (opinion is ok)
3. any tips/advice for water/lake/river rendering technique and some resources you guys can share?
4. how to render the ground, does it use some kind of texture splatting of some sort?
5. lighting and shading technique possible to achieve that look?
Any tips and advice will do
TIA