Latest MapGeneration Activity
Original article from pvs-studio.com.
Wave Function Collapse is an algorithm that can generate anything by arranging it according to rules or samples. In this article, we are going to look at how to use WFC to generate a map in Unity.
A curious project I found on GitHub inspired me to write this arti…
@SillyCow Thanks mate this my first attempt to create any type of map. I am willing to improve it if you have any suggestion feel free to suggest. By the way this is ground floor of the building which I have created it not ideal and still need some improvement what do you think?
This article explains in some detail how I generate terrain in The Forest (www.myforest.uk) as the player moves around. I discovered the techniques around 1980 when making games for a TRS-80 with only 16 kilobytes of memory available. In 2014 I began converting my old Z80 assembler to HTML5/JavaScr…
I downloaded your package, and read the readme and poked through the asset, but beyond that point I got bored. You are making this way hard for anyone interested. Developers are lazy, as a rule, and this is too much work.
1) Provide sample scene, with everything ready to go
2) Link readme and a few …