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Latest MapGeneration Activity

Unicorn-dev
January 30, 2023 01:32 PM
Wave Function Collapse for procedural generation in Unity

Original article from pvs-studio.com.

Wave Function Collapse is an algorithm that can generate anything by arranging it according to rules or samples. In this article, we are going to look at how to use WFC to generate a map in Unity.

A curious project I found on GitHub inspired me to write this arti…

12,192 views
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Haziq
June 21, 2020 08:52 AM

@SillyCow Thanks mate this my first attempt to create any type of map. I am willing to improve it if you have any suggestion feel free to suggest. By the way this is ground floor of the building which I have created it not ideal and still need some improvement what do you think?

13,696 views
grelf
March 25, 2020 10:47 AM
A simple way to generate limitless terrain in real time, in plain HTML5/JavaScript!

This article explains in some detail how I generate terrain in The Forest (www.myforest.uk) as the player moves around. I discovered the techniques around 1980 when making games for a TRS-80 with only 16 kilobytes of memory available. In 2014 I began converting my old Z80 assembler to HTML5/JavaScr…

7,212 views

I downloaded your package, and read the readme and poked through the asset, but beyond that point I got bored. You are making this way hard for anyone interested. Developers are lazy, as a rule, and this is too much work.

1) Provide sample scene, with everything ready to go

2) Link readme and a few …

7,249 views
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