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Latest openal Activity

Video Converter Online is a great tool for anyone who needs to convert video files from one format to convert files. It's fast, easy to use, and supports a wide range of video file types. Plus, it's available online so you can access it from anywhere.

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mattstone2728 said:
Because today I learned, you don't even have to touch your project for a bug to arise.

I can confirm it's normal projects tend to rot if you don't touch them for years. Mostly due to libraries or other 3rd party stuff. 
The last big issue i've had was with Havok physics. I've …

5,234 views
enigma_dev
May 08, 2022 02:25 PM
DevBlog 26 - Finishing The Game!




It's over, I've finally completed my from scratch game project!

The final stretch has been far from glorious.

Rather than making features, it has been nonstop bug fixing.

To reach feature complete, I started just writing down non critical bugs rather than fixing them.

But after feature complete, I star…

21,769 views
enigma_dev
April 04, 2022 12:53 PM
DevBlog 21 - Writing a simple Audio System in OpenAL




Adding audio to my engine.  

I used OpenAL as the API is similar to OpenGL, the graphics API of this project.

I've added sounds to ship engines, lasers, explosions, UI, and more.

OpenAL makes Doppler effects easy, it just works out of the box.  

I know there isn't sound in space, but I'm take…

17,887 views
Vanda Engine is a free open source game engine for 3D game and realtime interactive 3D

When I started game engine development, many thought it was impossible for one person to build a game engine. But I proved that I could build a game engine with an old computer without a budget. Of course, there is still a lot of work to be done.

Vanda Engine is a free and open source game engine fo…

7,655 views

Solved, it was a simple mistake, I should have used alListenerfv instead of alListenerf, and not use playerOrientation[0], just playerOrientation

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I'm working on a system in OpenAL that manages multiple audio sources, each with its own unique level of reverb. I want to reuse the same reverb effect preset per scene (for example, inside a cave, I would use the same reverb effect with the EFX_REVERB_PRESET_CAVE preset), but I want to update the …

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