Latest glReadPixels Activity
![Pre-Calculating Lightmaps using the depth buffer for shadowing](https://uploads.gamedev.net/forums/monthly_2023_05/9f88ed1259f346fc8a3100facc13c015.lm_01.jpeg)
@Vilem Otte Thanks for your suggestions. I use the same approach like calculating a shadow map. I use the depth buffer to check if certain lumels are visible from the light sources and if they are, I color them accordingly. For the depth buffer - I use the default depth buffer. If I'm not mis…
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