Advertisement

Latest conversion Activity

Thanks to all who replied.

I ended up not using the vector but using the surface and a Uint8*

to achieve the same goal.

int imgSize = crpSurf1→pitch * crpSurf→h;
Uint8* image;
image = (Uint8*)malloc(imgSize);
image = (Uint8*)crpSurf→pixels;

It took some time because I look all over the net and tried di…

6,159 views
Advertisement

JoeJ said:

When i made Quake 3 levels, i wanted to do so using 3DsMax instead Quake editor, and i was wondering why there was no conversation tool.

Today i think i understand the reason: Quake levels are made of convex polyhedra (BSP brushes), which allow a robust definition of solid and empty space.…

5,715 views

Sorry if this is the wrong place to ask this, please do tell me where a question like this is better asked.

Im importing a model from another game into the video game minecraft, which uses a coordinate system where a coordinate maps to a block in the world. Ive scaled it correctly as good as I can b…

2,780 views
Advertisement
Advertisement