Latest Quaternions Activity
awkwardbanana123 said:
So this leads to my question of, how can i structure the code or do this in such a way, where all rotation in my engine is done around the local axis - for the general case. Unless i have some u.i setting to switch it to global axis.
In case you do not know, local vs. global de…
@Aressera I just noticed that Blender is X+ right, Z+ up and Y+ into the screen (away from the viewer). One thing that I'm really confused about is that the mesh and animation I downloaded from Mixamo is X+ right, Y+ up and Z- into the screen, so essentially right-handed. When I load it into Blende…
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alvaro said:
It discovered a mistake in the code, but when I asked ChatGPT about it, it fixed it!
Turing test passed. :O
I think it's time to get an account for me…
Edit: Damn. They want my phone number, which i do not know.
I'm doomed to stay old fashioned. Still no smart phone, and no future help from…
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@Gotanod @gnollrunner
Thank you guys! I'm late. I've been figured out my code for a few days.
I think the order of multiplying quaternions and setting base axis were the problem..
I don't understand all now, but I'll refer you guys answers.