Advertisement

Latest cpp Activity

dpadam450 said:
Long ago when speeds were slower, you wanted to lessen every single draw/setup call for a GPU. The biggest optimization in rendering is making sure to use instanced rendering.

I would say this statement itself is already outdated. (not so much for DX 11 maybe)
The bigger optimization i…

1,696 views
Advertisement
enigma_dev
July 20, 2024 02:03 PM
Unreal C++ Superpowers with UPROPERTY Meta keyword; UPROPERTY Basics -- UE C++ Tutorial 5 Pt2

Continued from the previous video, this explores the more advanced features of c++ code variables exposed to blueprint/editor. This covers some meta specifiers, categories, etc. And how to use the engines source code to quickly find examples on more advanced features.

0:00 Meta Keyword
0:14 Display N…

5,423 views
enigma_dev
April 13, 2024 02:02 PM
UPROPERTY basics in Unreal - How to write C++ variables for Unreal blueprint - Update 5

Update 5 How to write C++ variables for Unreal blueprint; UPROPERTY Basics

What's wrong with just putting EditAnywhere on everything? Here I explain the different mark up keywords for configuring UProperty variables for the editor.  

The reason you don't want to use EditAnywhere on everything, …

11,895 views
enigma_dev
March 23, 2024 01:34 PM
The terrible C++ garbage collector crash by improper lambda usage -- UE C++ Tutorial


Perhaps the most common way someone learning to write C++ in Unreal accidentally crashes the game.

Without safe mark up, you can create a ticking time bomb for a crash. C++ can be dangerous if not careful. Blueprint ensures this type of situation isn't possible, but with C++ it is on you to ensure y…

5,399 views

On computers today, all of main memory is equal. An array is an array is an array. The functions need a pointer to some data organized in a specific way. They don't care what you did to organize the data in the right way, all that matters is that it is formatted as expected.

4,665 views

@1negroup Is the whole screen flashing? I'm not familiar with xlib, but problems with flashing/flickering make me think you're not using double buffering or if you are using DB, you have an erase screen flag set as true when it should be false.

5,291 views

Writing a web server endpoints? Php is fine, so is Javascript. But feel free to go ahead and torture yourself writing nginx module in C for your small website (yes, there are situations when this makes sense - but that's not everywhere).

9,455 views
enigma_dev
June 17, 2023 01:47 PM
Your First Unreal C++ Class - UE C++ Tutorial 2

How to make a new C++ actor and use it in blueprint!
Some Dos-and-Don'ts of creating Unreal C++ classes that can be used in the editor and blueprint.
Basic Unreal Header Tool Introduction and how to properly mark up your classes to be used with the Engine.  

Unfortunately this video was recorded …

6,678 views
enigma_dev
June 04, 2023 02:42 PM
UE C++ Tutorial 1 - My personal AAA set up for working with Unreal Engine C++

How to set up some commonly used AAA tools for C++ programmers who make games in Unreal!
(Scroll down for video)

Once you get into the industry, you will find that there are some common work flows and tools used among AAA developers at various studios. I go over some of these tools and how to set the…

7,902 views
Advertisement
Advertisement
Advertisement