Advertisement

Latest PhysX Activity

@cgrant Thank you for replying

I known that kinematic actors cannot trigger the "onContact" function during collisions with other kinematic actors.

In fact, I attempted to call it within my PxQueryFilterCallback filter, but I received a warning stating that "onContact" cannot be used for kinematic-to…

5,003 views
Advertisement
fido9dido
November 08, 2021 02:48 AM

I have a none flat terrain as a triangle mesh( vertex & index buffer) . how to define physics to it using PhysX

I am trying to find out how they did it in their Sample bridge

P.S I am not using Game engines.

I am fiddling with the code but I have no clue about what am I suppose to do

I have mesh cr…

4,548 views

@undefined Further reading has taught me that I copy the .h files into my project directory in most cases. 

Thanks so much for the assistance!

8,171 views

It depends on the size of real numbers wheather truncating makes sense, and also algebraic opeartion scale, accumulating loss of precision when consequently passing through them.

11,288 views

Thank you for the feedback @joej  For now I ended up using PhysX and will follow the suggestion to add user-specific callbacks for performance in the future. Even so, honestly it might be overkill, the number of objects actually interacting with the hulls is rather small, the way it gets resol…

10,375 views
khawk
December 19, 2019 04:28 PM
NVIDIA Announces PhysX 5.0

NVIDIA has announced PhysX 5.0 with the release planned in early 2020. The latest release adds support for a unified constrained particle simulation framework. 

The new version includes Finite Element Model (FEM) to support deformable bodies, improved liquid simulations, and use of arb…

4,385 views
Brunni
November 16, 2018 08:49 AM
Making an arcade racer like CTR

I always liked playing both Mario Kart (the most was on DS) and Crash Team Racing. There's just something fascinating with the mechanics of the game. I could play it endlessly, despite a small number of different circuits.

Actually I like racers in general. Two years ago I made a racer looki…

3,929 views
Gon'Interactive
March 17, 2018 01:41 PM
Week #07 - Breaking stuff and Explosion !
Breakable object physics

Let's talk about physics in the game. We will introduce breakable glass, door and wall to the game to make things not only more alive but also give you more choice about your path to reach each level goal. A building is locked down ? Maybe you just jump through a win…

3,364 views
Advertisement
Advertisement
Advertisement