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[D3D12] How to change swap chain output?

Started by March 27, 2024 03:37 PM
0 comments, last by coulomb 8 months, 3 weeks ago

I have been trying to figure out how to change the output of my swap chain. I tried recreating my swap chain, but I am getting an error from my IDXGIFactory2:

DXGI ERROR: IDXGIFactory::CreateSwapChain: Only one flip model swap chain can be associate with an HWND, IWindow, or composition surface at a time. ClearState() and Flush() may need to be called on the D3D11 device context to trigger deferred destruction of old swapchains. [ MISCELLANEOUS ERROR #297: ]

This is very weird because this is a D3D11 error! I don't have a device context! I can call ClearState() but I can't call Flush()! I tried calling ClearState() but it didn't do anything.

So, I assume I must delete my swap chain and recreate it to change my output, but how do I do that? So far I am just calling ComPtr<IDXGISwapChain3>::Reset() and then IDXGIFactory2::CreateSwapChainForHwnd().

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