From my understanding, when we implement SAT with contact manifold creation for just boxes, we don't need to do the entire Hull vs Hull code outlined in Dirk's presentations [1] [2].
I was originally implementing this method, but then I read a few other physics engines and it seems for boxes than one can just do 15 overlap checks (one for each axis), and then clip the faces for manifold creation. Am I missing something, or is my assumption correct that for boxes, the SAT method outlined in [2] for hulls would be less optimal.
[1] https://media.steampowered.com/apps/valve/2015/DirkGregorius_Contacts.pdf