Latest engine Activity
Please excuse in the case of misunderstanding your ask.
I've always liked https://www.rastertek.com/tutdx11win10.html
first experiments to achieve Global Illumination using Voxel Cone Tracing.
Adding diffuse indirect lighting. As you can see noise and perfomance impact are still very noticeable. I hope to reduce those issues in the near future.
I am taking inspiration by studying the following amazing resources:
. …
The Orx community is pleased to announce the 1.15 release.
There are quite a few changes in this release.
Here are some highlights:
- A new resource type,
mem
, has been added for in-memory/embedded resources. The embedded default font and orx logo are leveraging it, while ultimately reducing the size of…
NeoAxis releases a new version NeoAxis Engine, a versatile real-time platform for making 3D, 2D games and apps.
This release includes a large number of changes in all components of the engine. Improved graphics, physics, sound, network support, resource and object management.
Updated …@Juliean Thank you this is useful. It has changed my way of thinking and approaching my engine.
Pardon me as I try and post this topic without a preview feature, and edit the markdown/bbc code as needed.
I've been working on an open source block building game since January, "inspired" by the game Blockland but most people might compare it to Roblox.
It prioritizes easy modability and building. …
Additional experiments with displacement mapping using OpenGL tessellation shaders. Textures from: Textures.com
More experiments with terrain rendering, trying to add finer detail using a displacement map, applied over a procedurally generated terrain.
Textures from: Textures.com and FreePBR.com
The past 2 months I've been working on moving away from Unity. Over the years I've made a lot of editor tools for use in Unity, and I found that Godot didn't really suit my project, so I decided to make a custom engine that has all the runtime features that I use in Unity, and to which I would expo…
Hello,
World Of Anork is now released, in it's initial release:
Improved bloom + experiments with adaptive exposure.
Bloom is heavily inspired by the method described by Jorge Jimenez in his great slides here: http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare (starts from slide 144)
The Orx community is pleased to announce the 1.14 release. This marks the 14th yearly major release since 1.0 in 2009.
There are quite a few changes in this release. Here are some highlights:
Bundle
, a new extension that can automatically discover and pack all your game resources, either inside…
NeoAxis company releases a new version of NeoAxis Engine, a versatile real-time platform for making 3D, 2D games and apps.
The release includes significant licensing changes, graphics improvements, a new physics engine, multiplayer support and many new add-ons. Now available for free a road construc…
The Orx community is pleased to announce the 1.13 release. This marks the 13th yearly major release since 1.0 in 2009. There are a substantial amount of changes in this release. Some highlights include:
- 70+ updates or new features
- Added a new SoundSystem plugin based on MiniAudio: All platforms now s…