first experiments to achieve Global Illumination using Voxel Cone Tracing.
Adding diffuse indirect lighting. As you can see noise and perfomance impact are still very noticeable. I hope to reduce those issues in the near future.
I am taking inspiration by studying the following amazing resources:
. https://wickedengine.net/2017/08/voxel-based-global-illumination/comment-page-1/
. https://simonstechblog.blogspot.com/2013/01/implementing-voxel-cone-tracing.html
Textures from Textures.com