Antares Engine - OpenGL - Global Illumination using Voxel Cone Tracing - test01

posted in Antares Engine
Published October 18, 2024
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first experiments to achieve Global Illumination using Voxel Cone Tracing.

Adding diffuse indirect lighting. As you can see noise and perfomance impact are still very noticeable. I hope to reduce those issues in the near future.

I am taking inspiration by studying the following amazing resources:

. https://wickedengine.net/2017/08/voxel-based-global-illumination/comment-page-1/

. https://simonstechblog.blogspot.com/2013/01/implementing-voxel-cone-tracing.html

. https://research.nvidia.com/publication/2011-09_interactive-indirect-illumination-using-voxel-cone-tracing

Textures from Textures.com

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