Parallax Occlusion Mapping + HDR + bloom + parallax corrected cubemap reflections
posted in Antares Engine
Previous Entry
Antares Engine Showreel
Comments
February 22, 2024 03:57 PM
@AliAbdulKareem thank you, I use a custom shader to convert from multisampled frame buffer to a normal one, maybe I should improve the algorithm I used.
March 15, 2024 11:00 PM
Advertisement
Latest Entries
OpenGL procedural terrain - a longer walk
8625 views
Antares Engine - OpenGL - dynamic exposure
30116 views
Advertisement
Very Lovely,
Btw, I think you might need some antialiasing for some edges like this: