Antares OpenGL engine (C++|OpenGL)
Just a cumulative video showing most of the features implemented in my custom OpenGL engine.
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List of the current features provided by the engine:
. normal mapping
. parallax occlusion mapping (with self shadowing)
. shadow map…
More experiments with Global Illumination using voxel cone tracing.
Comparison with GI ON and OFF.
Also showing dynamic update as light conditions changes (different time of the day).
When GI is OFF I added a fake ambient component, otherwise the areas in shadow would be fully black, since the sun…
first experiments to achieve Global Illumination using Voxel Cone Tracing.
Adding diffuse indirect lighting. As you can see noise and perfomance impact are still very noticeable. I hope to reduce those issues in the near future.
I am taking inspiration by studying the following amazing resources:
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