OpenGL - GPU hydraulic erosion using compute shaders - update

Published January 07, 2025
Advertisement

I just realized I never posted a video showing my most recent version of GPU hydraulic erosion, so here it is :) heightmap size is 1024x1024, rendered with tessellation shaders with displacement mapping. Textures from FreePBR.com and Textures.com

2 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement